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Thread: Halo Sapien file Corrupt

  1. #1
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    Halo Sapien file Corrupt

    Hello All,

    I've been trying to learn how to create a map for Halo 2 for 3-4 days now. I've followed the first 3 tutorials to the "t" about 4-5 times:
    http://h2v.halomaps.org/editor/

    I can export to an ASS file from 3DS max. I can compile the level using the proper directory structure. But, when I try to open the map in Sapien to add objects to the map it says that the file is corrupt. I susspect that this has to do with not adding light maps, but the tutorial does not have any information regarding light maps.

    I'm extremely confused, thanks in advance.
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  2. #2
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Halo Sapien file Corrupt

    What OS are you using? It might be a problem with running as an administrator.
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  3. #3
    Senior Member Vicky's Avatar
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    Re: Halo Sapien file Corrupt

    Did you light the map? If not do it on lowest setting to get ahead.
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  4. #4
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    Re: Halo Sapien file Corrupt

    What OS are you using? It might be a problem with running as an administrator.
    I'm runing Windows 7 64-bit and using 3DS Max 8 SP1. I have made sure that I'm running each application as administrator.

    Did you light the map? If not do it on lowest setting to get ahead.
    I don't believe I have. These are the exact steps I've taken to create my map. It's a simple box shaped map.

    I've only followed the tutorial on this link to create the map:
    1. http://h2v.halomaps.org/editor/Creat...vironment.html
    2. http://h2v.halomaps.org/editor/Expor...m_3DS_Max.html
    3. http://h2v.halomaps.org/editor/Impor...ag_Format.html

    Has something been left out of those tutorials? I'm trying to learn how to do this because I have a fantastic Idea for a map, but these tools don't seem to be documented very well.
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  5. #5

    Re: Halo Sapien file Corrupt

    Just as Vicky said.

    First compile the .ass file (no lighting). Then go back and compile only the lighting (on a low setting). Now you can open your .scenario from Sapien.

    Next time you make a change to the Max file (and thus a new .ass file) you only need to compile it to see the changes.....and worry about lighting later when the map is closer to final. If you do need it to be lit then use a medium light setting so as to not waste your time.


    So, you do not need to run lighting every-time.
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  6. #6
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    Re: Halo Sapien file Corrupt

    Quote Originally Posted by Resinball View Post
    Just as Vicky said.

    First compile the .ass file (no lighting). Then go back and compile only the lighting (on a low setting). Now you can open your .scenario from Sapien.

    Next time you make a change to the Max file (and thus a new .ass file) you only need to compile it to see the changes.....and worry about lighting later when the map is closer to final. If you do need it to be lit then use a medium light setting so as to not waste your time.


    So, you do not need to run lighting every-time.

    Ok, so I ran the Tool and compiled light only on the low setting. And I get this:

    Lighting environment of c:\program files (x86)\microsoft games\halo 2 map editor
    \tags\scenarios\multi\mylevel\environment
    5000000 photons
    18 monte carlo samples per pixel
    Hit control-c now if this isn't right.
    Lightmap job started at 07.18.10 17:34:40.777
    Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
    - mem (used= 0.00MB, free= -1222.58MB)
    failed to load scenario 'c:\program files (x86)\microsoft games\halo 2 map edito
    r\tags\scenarios\multi\mylevel\environment'
    the following tags were missing:
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment.scenario
    c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\
    multi\mylevel\environment.scenario
    --------- lightmap stats ---------
    photons cast: 0
    raytests from photons: 0 (0.00)
    calls to find_photons: 0
    raytests from find_photons: 0 (0.00)
    calls to compute_light_value: 0
    sun tests: 0
    sun raytests: 0 (0.00)
    point light tests: 0
    point light raytests: 0 (0.00)
    surface light tests: 0
    surface light raytests: 0 (0.00)
    indirect radiance raytests: 0 (0.00)
    Press any key to continue . . .
    Also, I still recieve the error in Sapien durring step 2 of the loading process.
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  7. #7

    Re: Halo Sapien file Corrupt

    If you post your Max file I'll see if it has an issue.
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  8. #8
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    Re: Halo Sapien file Corrupt

    I'll upload the file tomarrow with megaupload.
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  9. #9
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    Re: Halo Sapien file Corrupt

    Here is the download link to my max file:
    http://www.megaupload.com/?d=CTWITC2J
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  10. #10

    Re: Halo Sapien file Corrupt

    In the Max file....rename Box01 to Skybox. One of your walls is set to neither +Sky or the other material you are using.

    Common mistakes we all make at first. Besides that your current materials and linking look good.
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