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Thread: Quick-Crit 2010

  1. #931

    Re: Quick-Crit 2010

    DEAR GOD THOSE UVS MAKE ME CRINGE

    as for your diffuse..


    try actually.. making a diffuse.
    this is just colour fills with some noise on it tbh.
    they don't make any sense on the mesh, they don't line up in any way, and it's just a COLOUR.

    look at..
    well ANYTHING around you.
    NOTHING IS JUST A COLOUR.

    not even white kitchen cupboards.
    there's always smudges and dust and shit, even fingerprints can be shown in a diffuse.

    again, don't colourfill, make a proper diffuse.
    i've got a hard time believing you spend more than 5 minutes on this.
    Last edited by neuro; July 26th, 2010 at 12:53 PM.

  2. #932
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    ^ all of this

  3. #933
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    In other word's i need to use stronger brushes.
    I didn't simply use the fill tool, I've been using a variety of brushes but if you think that was just a fill job then I'l have to use a stronger strength for the brushes.

  4. #934
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    no, you need to add actual detail and material definition so things look like metal rather than flat grey shit with some chalky stuff on it

    it has fuck all to do with brushes and everything to do with how you're using them

  5. #935
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by rossmum View Post
    no, you need to add actual detail and material definition so things look like metal rather than flat grey shit with some chalky stuff on it

    it has fuck all to do with brushes and everything to do with how you're using them
    If I'm not to use brushes then how am I to make this seem like actual metal?

  6. #936
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    I didn't fucking say not to use brushes, I said not to blame your fucking tools because they're not at fault. There's a very big difference.

  7. #937
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by rossmum View Post
    I didn't fucking say not to use brushes, I said not to blame your fucking tools because they're not at fault. There's a very big difference.
    You seem to be getting angry over something pretty simple.
    I asked what needed fixing, you and neuro said it needs to look less chalky, I asked if I needed to increase the brush strength, nothing needing to rage over.
    And they say I'm the angry one.

  8. #938
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010

    None of your insets/extrudes on the pillars look Forerunner. I think it's the lack of right angles, and the fact that a few of the corners are far too sharp. Also the inset on the pedestal the pillar sits on has a bunch of messed up angles. The inset needs to be rotated so that all of its backward-sloping edges are parallel with the back edge of the pedestal.

  9. #939

    Re: Quick-Crit 2010

    warlord, stop bitching and start over.

    start with redoing your UV's.

  10. #940
    HA10 Limited's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    , very badly aligned
    Forerunner items don't have finger prints, they only have very slight amount dirt on them, scratches should definitely not be lashed on.

    You need a specular in my opinion, make that metal pop out, that area can be light really well, but your textures will need to do the leg work.

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