Page 46 of 56 FirstFirst ... 36 44 45 46 47 48 ... LastLast
Results 451 to 460 of 557

Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #451
    Senior Member Rainbow Dash's Avatar
    Join Date
    Mar 2011
    Posts
    1,481

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Since it's not listed anywhere as far as I can tell in the first post, where do I extract these fucking files?

  2. #452
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Just pushed some changes to the code repo that largely relate to CacheView in OpenSauceIDE. Opens all supported engine's cache files and displays their information. Haven't finished adding the UI code for tag extraction yet, however.

  3. #453
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Just pushed some WIP changes, mostly relating to CacheView's tag extraction. Haven't done any specific testing yet for the extraction UI logic, but it's based mostly off the old H2GuerillaRadio code and the current BlamLib.Test's tag extraction unit tests. The most code hacks I've done in a long time, but I'm just doing this to finally have a UI over the extraction APIs that I can use. End users beware.

    Click image for larger version. 

Name:	lolwut..png 
Views:	95 
Size:	75.6 KB 
ID:	2028
    Last edited by Kornman00; March 22nd, 2011 at 08:58 PM.

  4. #454

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    03.25.11 21:01:41 file_open('tags\i've got a lovely bunch of corncobs.project_yellow') error 0x00000002 'The system cannot find the file specified. '
    03.25.11 21:01:41 couldn't open project_yellow tag 'i've got a lovely bunch of corncobs.project_yellow'.
    03.25.11 21:01:41 failed to load scenario tag 'levels\test\tutorial\bkup\tutorial'
    03.25.11 21:01:41 Increasing sound decompression buffer size to 1048576 bytes
    03.25.11 21:01:41 file_open('tags\i've got a lovely bunch of corncobs.project_yellow') error 0x00000002 'The system cannot find the file specified. '
    03.25.11 21:01:41 couldn't open project_yellow tag 'i've got a lovely bunch of corncobs.project_yellow'.
    03.25.11 21:01:41 failed to load scenario tag 'levels\test\tutorial\bkup\tutorial'
    03.25.11 21:01:41 need to get the following tags:
    03.25.11 21:01:41 i've got a lovely bunch of corncobs.project_yellow
    03.25.11 21:01:41
    03.25.11 21:01:41 game_load() failed.


    :L

  5. #455
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    The files hosted on the first page are outdated and thus no longer supported. Since OS is still in development, the only supported builds are current builds based on the most recent codebase. Right now, only people who know their way around visual studio can compile a build since, like say, it's still in development.

  6. #456
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Why don't you just remove those downloads from the front page already? :P

  7. #457
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Punishment for those who don't read . I really hate when people don't read or BTFW (browse the fucking web). Sometimes I hate myself, but that's beside the point.

    And I have a firm belief in that, when it comes to the internet, nothing should ever be removed, only appended. When the next version of OS is ready, this thread will get locked (since I can still lock my own threads) with a last post pointing to the new OS thread.

  8. #458

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Can you make it compatible for V1.9 please? I really want to see what OS can do, but it's hard with that error...

  9. #459
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Goldkilla View Post
    Can you make it compatible for V1.9 please? I really want to see what OS can do, but it's hard with that error...
    If you tried it right now you'd be underwhelmed. Better to get a build of halo 1.08, and OS postprocessing because the features on that version are readily apparent.

  10. #460
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    The current codebase is compatible with 1.09

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •