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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #481
    Movie Maker Siliconmaster's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Epic. And detail maps? Holy crap.

  2. #482
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    To be specific, 1 base normal map, 2 detail normal maps (masked by the base normals alpha channel) and 1 specular colour map .

  3. #483
    Movie Maker Siliconmaster's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Well hot damn. Beautiful work.

  4. #484
    Senior Member Rainbow Dash's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Very nice.

  5. #485
    Glorious Beacon of Light Disaster's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    :o

  6. #486
    nnh Ifafudafi's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by FireScythe View Post
    To be specific, 1 base normal map, 2 detail normal maps (masked by the base normals alpha channel) and 1 specular colour map .
    WHY DO YOU DO THESE THINGS AFTER 90% OF THE COMPETENT USERBASE HAS RETIRED

    goddamn I would've loved to have normal maps in ASCM, if you guys end up releasing something even bigger I won't be able to keep myself from updating the bloody thing

    stop now

  7. #487
    Scripts, Ai, ui_widgets.. The_Cereal_Killer's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Wow, and here I've been still using "a hobo" and "kornman00" all this time, wish I'd seen this sooner!

  8. #488
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Ifafudafi View Post
    , if you guys end up releasing something even bigger I won't be able to keep myself from updating the bloody thing
    You can write your own shaders and compile them in the map and any os thing will work with it... what more do you want?

  9. #489
    Senior Member Rainbow Dash's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    This needs more documentation.

    Or an FAQ or something.

    first off can these new tags be compiled into a normal halo map file and run on clients without a bunch of extensions, or whatever?
    Last edited by Rainbow Dash; May 5th, 2011 at 08:15 AM.

  10. #490
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by NVOUS View Post
    first off can these new tags be compiled into a normal halo map file and run on clients without a bunch of extensions, or whatever?
    Yes. All they would need is that specific OpenSauce dll. The maps won't break if people load the map without the OS dll, either. They just won't be able to use those normal maps

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