View Poll Results: HCE Pirates, keep them or ban them, what would you do?

Voters
26. You may not vote on this poll
  • Keep em

    19 73.08%
  • Ban em

    7 26.92%
Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 105

Thread: Pirates, keep them or ban them, what would you do?

  1. #51
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: Pirates, keep them or ban them, what would you do?

    Quote Originally Posted by chrisk123999 View Post
    With stat tracking, just have it ignore invalid hashes.
    Define invalid hash, please
    Reply With Quote

  2. #52
    Chris chrisk123999's Avatar
    Join Date
    May 2009
    Location
    Florida, USA
    Posts
    646

    Re: Pirates, keep them or ban them, what would you do?

    Hash's that are generated from the keygen that everyone in 1.00 uses.
    Reply With Quote

  3. #53
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,838

    Re: Pirates, keep them or ban them, what would you do?

    Just make it so that if more that 5 people use the same hash, blacklist it.

    My IP gets changed every day. What you could do is ban IP ranges but not recommended.
    Reply With Quote

  4. #54
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Pirates, keep them or ban them, what would you do?

    Quote Originally Posted by Patrickssj6 View Post
    Just make it so that if more that 5 people use the same hash, blacklist it.

    My IP gets changed every day. What you could do is ban IP ranges but not recommended.
    How do we determine how many people are using a hash? Aliases are unreliable since they can be changed at will, and IP addresses also change.
    Reply With Quote

  5. #55
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Pirates, keep them or ban them, what would you do?

    You can check if there are multiple instances of the same cd hash in a single server, or if a cd hash is reported in more than one game in a time range (not sure if aero's stat app keeps track of how long the player was in the game when the stats are reported though)
    Reply With Quote

  6. #56

    Re: Pirates, keep them or ban them, what would you do?

    Make it so the app doesn't automatically track everyone. Make it so it only tracks people who enter the server and type "!register" or something. Then when they do !register the app can check the gamespy server to see if its valid or not, if it is then it allows registration, if not it returns a message saying that pirates are gay and they should go buy the game for multiplayer.
    Reply With Quote

  7. #57

    Re: Pirates, keep them or ban them, what would you do?

    Quote Originally Posted by Kornman00 View Post
    You can check if there are multiple instances of the same cd hash in a single server, or if a cd hash is reported in more than one game in a time range (not sure if aero's stat app keeps track of how long the player was in the game when the stats are reported though)
    I was thinking of this as well, the current system would blacklist a hash within 20 seconds of the same hash occurring. It would be a continues check, which would become more effective when more servers are running the app.
    Just to clear things a bit up I'm more of a project leader than an app developer, but until release I won't go into detail on this.

    Quote Originally Posted by Freelancer View Post
    Make it so the app doesn't automatically track everyone. Make it so it only tracks people who enter the server and type "!register" or something. Then when they do !register the app can check the gamespy server to see if its valid or not, if it is then it allows registration, if not it returns a message saying that pirates are gay and they should go buy the game for multiplayer.
    The main idea behind the system is to make things automated as much as possible while the user required actions are nearly zero other than signing up and start playing.
    The reason I want to avoid this method where people actually have to type words to track their stats is that the majority of gamers are simply too lazy or just don't understand how things work.
    Also I want to avoid having half formed post game carnage or statistics overall. Just because I'm tracking a pirate doesn't mean I'll actually show the pirate how he/she performed or at least not with easy navigation compared to a legit key. The true beauty of the system is when your account is linked to your hash, that's when the more fun and interesting stats are demonstrated. So being a pirate really doesn't help.
    Reply With Quote

  8. #58
    Chris chrisk123999's Avatar
    Join Date
    May 2009
    Location
    Florida, USA
    Posts
    646

    Re: Pirates, keep them or ban them, what would you do?

    Or just track it anyway, and just block it from showing up on whatever site your going to use to show that stats.
    Reply With Quote

  9. #59
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Pirates, keep them or ban them, what would you do?

    There wouldn't be much point using the tracker if you're a pirate anyhow.
    From what I understand it makes a profile for the hash so if multiple people are using that same key then the stats won't be reliable and so tracking your stats as a pirate would be useless as any old person could just wreck the stats for the key you use.
    Reply With Quote

  10. #60

    Re: Pirates, keep them or ban them, what would you do?

    Some pirates use spoofed and completely fake hashes on "cracked" servers though.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •