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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #511

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    Learn to program, get Visual Studio, and do it your fucking self.
    Not a solution for 99% of people, just saying. Learning to program takes years of education and experience which some people aren't willing to put in or literally can't do since they're working on other things in life.

  2. #512
    lol modacity Timo's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Freelancer View Post
    Not a solution for 99% of people, just saying. Learning to program takes years of education and experience which some people aren't willing to put in or literally can't do since they're working on other things in life.

  3. #513
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    Can't wait for the next official release?

    Quote Originally Posted by Timo View Post
    .

  4. #514
    Senior Member Patrickssj6's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)


    ohhhh it burrrrrnssssss

  5. #515
    Don't worry, Jelly's here Jelly's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Freelancer View Post
    Not a solution for 99% of people, just saying. Learning to program takes years of education and experience which some people aren't willing to put in or literally can't do since they're working on other things in life.
    what he's saying is wait. wait for him to do it. he's going to do it eventually. its not done yet

  6. #516
    "Think Different" Masterz1337's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Freelancer View Post
    Not a solution for 99% of people, just saying. Learning to program takes years of education and experience which some people aren't willing to put in or literally can't do since they're working on other things in life.
    Even if you were to compile you wouldn't be using a stable build. For all you know the next RC isn't out yet because it has an F7 or worse problem. Unless you want to pay Korn to get it done faster I'd hold off complaining, he's doing this in his own spare time, and he probably doesn't have time to create a stable build just for you.

  7. #517
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Hey Masterz, that's no way to talk about OpenSau-

    oh wait, you're defending it


  8. #518
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I modified the engine's 1st person weapon code to correctly use random animation permutations (you can all thank Choking Victim for the inspiration and testing to make sure I didn't bork things up). The implementation doesn't require you to change anything, and you just specify the permutation modifier (%) in your animation name like you would for other animations (units, scenery, etc) that support permutations.

    I'm trying to figure out where the code is that starts a device's animations so they too can have random permutations. However, they don't seem to be using the same functions as units\weapons\scenery. Gee, my work would be so much easier if I had access to the game's source

    I wonder if I sold my soul to Gearbox (ie, landed a job there), if they would let me work on Custom Edition in my free time? Probably not.

  9. #519
    Senior Member Patrickssj6's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Thought of random animations a while back as well. Just couldn't be bothered ;P

    You specify a percentage of randomness at an animation joint and when the animation is executed the animation at that joint is randomized in any world space direction. e.g. if you melee somebody his elbow will always be in a different place. (If that's what random animation permutations are).

  10. #520

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Patrickssj6 View Post
    Thought of random animations a while back as well. Just couldn't be bothered ;P

    You specify a percentage of randomness at an animation joint and when the animation is executed the animation at that joint is randomized in any world space direction. e.g. if you melee somebody his elbow will always be in a different place. (If that's what random animation permutations are).
    You're thinking about something more like rockstar's RAGE engine, which uses the animation engine Euphoria. In halo, animation permutations just permute your animation state into various preset animations.

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