why did it take ten fucking years for a lag fix to get released
Anybody remember when Streets of Earth City came out and it was all anybody played for weeks because ZOMG!1!!!11 HALO 2!!!1! ?
Also, when exactly did CE get to its current state? It went from the EP servers which were constantly packed and playing 24/7 rotations of 20+ custom maps (none of which sucked) to newbies spamming nukes on Coldsnap to zombies on CMTSnowGrove to 24/7 bloodgulch maps filled with spanish-speaking players who call me "camping hijo de puta" when I kill them. I stepped out a few times to take care of school, work, girlfriends, and my growing Oblivion obsession, and every time I came back, the maps were better and the games were worse.
Also, has anybody met anyone else IRL who played CE but wasn't active in the forums? I've met about six people randomly at school and work, and they all said, "Yeah, I played a little of that map... like hugeass or whatever... it was fun but it got pretty boring so I stopped to play something better."
Surely not.
On a serious note, I'd say so. There seems to be more of an emphasis on either making gimmicky like Coldsnap or aesthetically pleasing maps that have no gameplay value. It would have been great to see more of a focus on smaller maps that revolved around the standard mechanics and weapons.
Last edited by Btcc22; November 1st, 2012 at 02:35 PM.
Probably. But it was always about gimmicks. There were a couple mappers at first (DocOc and Molkien) who wanted to make excellent classic maps, but everyone else just wanted to make the best Halo 2 map ever. Then Halo 3. Then ODST/Reach...
I would say we are circling the drain, but there are still active modding communities for Doom, Jedi Knight, Half Life, and even Chex Quest. So who knows? Maybe we can hang on for another 8 years?
Back on topic, what exactly did happen to H2CE? I remember that Nitro worked on H2V, but when exactly did the project die?
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