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Thread: SAPP

  1. #441
    Senior Member stunt_man's Avatar
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    Re: SAPP

    I can't for the life of me figure out what I'm doing wrong in trying to configure the sapp mapcycle. The sapp directory is "ftp://123@xx.xx.xx.xx:xxxx/haloce/cg/sapp".

    This is what my main init.txt looks like (in "/haloce"):

    sv_name: "blah blah blah"
    sv_maxplayers: 10
    sv_rcon_password: "blah blah blah"
    sv_public: "1"
    sv_mapcycle_add fissurefall "slayer"
    sv_mapcycle_begin
    load
    mapcycle_begin
    This is what my sapp init.txt looks like (in "/haloce/cg/sapp"):

    v2
    afk_kick 300
    ping_kick 600
    anticaps 1
    antispam 1
    map_skip 51
    aimbot_ban 10000 1 1440
    sapp_mapcycle 1
    mapvote 1
    no_lead 1
    And this is what my mapcycle.txt looks like (also located in "/haloce/cg/sapp"):

    No_Remorse:"real TEAM ctf"
    Zanzibar_Classic:"real TEAM slayer"
    Etc etc
    What am I doing wrong? I paid special attention to the instructions on the site but I guess there's something that I'm missing....

    I'd really appreciate any help, been trying to get map voting working but I believe I need the sapp mapcycle to achieve that? Right now whatever won the vote doesn't make a difference, the server continues the mapcycle specified in the main init.txt. I tried setting it up so there was no map cycle in the main init.txt, but the server won't run.

    Is as if it isn't detecting mapcycle.txt in the "/haloce/cg/sapp" folder. Does this file need to be saved in a specific encoding? Or is the directory incompatible? Or I am completely out of the ball park lol

    Thanks in advance!

  2. #442
    Senior Member sanni's Avatar
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    Re: SAPP

    Nolead really working great these days <3

  3. #443
    Senior Member stunt_man's Avatar
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    Re: SAPP

    I got it! It was the quotes I had around the game type! SAPP DOESN'T LIKE QUOTES!

    On another note: so how does map voting work exactly? Lets say I have 10 options in mapvotes.txt, but specify max_votes as 5, does it pick 5 options randomly to show at the end of the match?

    Also why is it that sometimes the map voting options are displayed twice consecutively, flooding the chat?

  4. #444
    Tick Gate 2014 Donut's Avatar
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    Re: SAPP

    so i started halo for the first time in a long time the other day. i joined a server that mentioned SAPP. it said it had no-lead enabled, but it seemed like i still had to lead. so whats the deal with that? do i need something installed for that to work? or was that server just not set up correctly?

  5. #445
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: SAPP

    Quote Originally Posted by stunt_man View Post
    I got it! It was the quotes I had around the game type! SAPP DOESN'T LIKE QUOTES!

    On another note: so how does map voting work exactly? Lets say I have 10 options in mapvotes.txt, but specify max_votes as 5, does it pick 5 options randomly to show at the end of the match?

    Also why is it that sometimes the map voting options are displayed twice consecutively, flooding the chat?
    That's correct, SAPP picks 5 random maps at the end of the match.
    As for your issue with double vote options, I've never seen that before, are you sure you don't have multiple entries in your mapvote.txt?

    Quote Originally Posted by Donut View Post
    so i started halo for the first time in a long time the other day. i joined a server that mentioned SAPP. it said it had no-lead enabled, but it seemed like i still had to lead. so whats the deal with that? do i need something installed for that to work? or was that server just not set up correctly?
    SAPP's no lead mod isn't perfect IMHO (since halo's netcode is still shit), but it could also be the server being set up incorrectly.

    Quote Originally Posted by sanni View Post
    Question:

    I want to spawn a sniper rifle at the bases of Icefield.

    So I create the following command in commands.txt
    Code:
    icesnipe 'say * "DEBUG: Sniper spawned";spawn weap "weapons\sniper  rifle\sniper rifle" icebluebase; spawn weap "weapons\sniper rifle\sniper  rifle" iceredbase; w8 30; despawn g 0;despawn g 1;wait 50;icesnipe' 4
    Add this in events.txt
    Code:
    event_start $map:icefields 'icesnipe'
    And locations.txt
    Code:
    icefields:iceredbase:21.017452 -13.972477 0.000000
    icefields:icebluebase:-72.007332 76.430954 0.000000
    Now my problem is that the event "icesnipe" doesn't stop when a new map is loaded.

    So I would need an eventstop command like so:
    Code:
    event_end $map:icefields 'eventstop 9'
    Possible?
    Try using the $map:icefields in your command in the commands.txt
    Last edited by {XG}Gijs007; April 12th, 2013 at 01:34 AM.

  6. #446
    Senior Member sanni's Avatar
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    Re: SAPP

    Can I check wether or not scrim mode is enabled in events.txt? Like lets say I wanna disable all server messages like killing spree when scrim_mode is set to 1.

    Like: event_kill $scrim_mode!=1 $killstreak=5 'say * "Killtacular"'

  7. #447
    Senior Member stunt_man's Avatar
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    Re: SAPP

    Quote Originally Posted by {XG}Gijs007 View Post
    That's correct, SAPP picks 5 random maps at the end of the match.
    As for your issue with double vote options, I've never seen that before, are you sure you don't have multiple entries in your mapvote.txt?
    Positive. And it just repeats the same options. It's like it posts it twice. It's hard to tell when there's 10 people in the server and the chat is flooded to shit anyway, but yeah as far as I can tell it happens pretty often. Ill test later with max_votes 2 and post back here.

    Also, I joined a server last night that used SAPP to edit starting weapons. I'm not home at the moment, so ill post my theory as to how it's done here. Does this work?

    event_spawn $mode=serious_ffa_snipers;'wdel $n 0'
    event_spawn $mode=serious_ffa_snipers;'spawn weap "weapons\sniper rifle\sniper rifle";wadd $n'

    +rep for anyone that corrects my amateurish syntax

    I really have no idea what I'm doing. The idea is to strip the player's starting weapons, then spawn a sniper rifle at his feet, the put it in his hands (without a secondary weapons). I haven't done much scripting, please tell me if I'm doing something wrong or if there's a more efficient way to accomplish this!

    Thanks

    EDIT: Also, not sure if this is possible, but since there are so many people who's eyes aren't open to the benefits of automatic map downloading with HAC/OS, I'd like to make it so that if no one votes at the end of the game, it doesn't just pick a random mapvote option. The idea is for the server to continue on a mapcycle with the default maps until a custom map gets voted for. Doable?

    It's a hard knock life for a server host that is sick of the stock maps and would like to play customs but no one fucking has them so he'll tolerate stock maps just so people don't get dropped from his server unintentionally
    Last edited by stunt_man; April 15th, 2013 at 12:49 PM.

  8. #448
    Senior Member sanni's Avatar
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    Re: SAPP

    Have a look at the example Zombie server, it has starting weapon replacement in the event.txt: http://www.elitegameservers.net/sapp/downloads/SAPP_Zombies_Server.zip


    mmmmmm In my current server I do it like this:
    Code:
    event_spawn $mode:caketheflag $map:dangercanyon 'wait 100; wdel $n 1;spawn weap "weapons\shotgun\shotgun" $n;wadd $n;ammo $n 24'
    First I wait 100ms after the person is spawned, this seems to prevent glitches. Then I delete their first weapon, spawn a shotgun, equip the shotgun, and then I define exactly how much ammo they got in it again to prevent glitches
    Last edited by sanni; April 15th, 2013 at 04:25 PM.

  9. #449
    Senior Member stunt_man's Avatar
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    Re: SAPP

    You wouldn't happen to be the owner of that 'RAWR' server would you? :0

    Thanks for the reply, working on it now!

    EDIT: Something is causing my gameservers.com server to crash. I deleted events.txt and mapvotes.txt to troubleshoot, but even without those, after I hit "restart server" it stays offline. I still have FTP access. Could it have something to do with map files? I'd rather not have to re-upload but I will if that's what's causing this.

    EDIT 2: Found out (sorta) what is causing this. When I remove the "mapcycle_begin" command from the main init.txt the server works fine. So I must be doing something wrong... But I can't find my error.

    In the main init.txt I have:
    ...
    load
    mapcycle_begin


    In the SAPP init.txt I have:
    ...
    sapp_mapcycle 1


    And in mapcycle.txt I have:
    chillout:real ffa snipers

    No quotations this time. And I'm 100% sure I have that gametype and map in the right places.

    I mean I guess it's not a huge deal that I can't get SAPP's mapcycle to work, since I'm using map voting anyway. Still...
    Last edited by stunt_man; April 15th, 2013 at 07:23 PM.

  10. #450
    Senior Member sanni's Avatar
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    Re: SAPP

    Make gametypes without spaces in their name, saves you a lot of trouble ;D

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