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Thread: Editing kit-look at this

  1. #31
    Senior Member teh lag's Avatar
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    Re: Editing kit-look at this

    3ds exporter.

    I am afraid to make maps now D:
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  2. #32
    H2V Developer
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    Re: Editing kit-look at this

    The hell? I remember that error, we got rid of that.

    Quote Originally Posted by teh lag View Post
    Oh sweet jesus my eyes

    ^ Warning : may blind due to exposure to (presumably) a Bungie employee's butt
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  3. #33
    H2V Developer
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    Re: Editing kit-look at this

    We did. Can someone post either a screen shot or a description of what happens when they go to export an .ass file? Specifically, does a dialog box pop up with an option to run H2Tool after export? How about an option to export hidden geometry?

    Quote Originally Posted by jstatz View Post
    The hell? I remember that error, we got rid of that.
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  4. #34

    Re: Editing kit-look at this

    Question: why .ass?
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  5. #35
    Kid in the Hall Kornman00's Avatar
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    Re: Editing kit-look at this

    ask bungie, they're the ones who thought it
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  6. #36
    Foot Dragger ejburke's Avatar
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    Re: Editing kit-look at this

    Holy crap, the Pi guys are here! (They "polished" the H2EK, not HG as is the common belief)

    We know you guys were just doing what you were hired to do. We're just really disappointed with the limitations that have been imposed on us vs the Halo 1 kit. 'Little help?
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  7. #37
    Prometheus Project Lead
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    Re: Editing kit-look at this

    This is where they tell us they accidentally left in an "undocumented feature" key combination that unlocks everything.

    Right?

    Oh well :P

    Nick
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  8. #38
    Foot Dragger ejburke's Avatar
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    Re: Editing kit-look at this

    I was actually hoping for, like, documentation for the missing intermediary file formats (models, animation). I think we can handle everything else.

    But, hey, I'm all for the waving of magic wands.
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  9. #39
    Kid in the Hall Kornman00's Avatar
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    Re: Editing kit-look at this

    JMS and various JM* extensions are still used for models and animations, so not much has probably changed but rather added. Just need a tool option to import them...

    or maybe they didn't want to release it without documenting the format for advance users, or a few bugs are still to be worked out ;o?
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  10. #40

    Re: Editing kit-look at this

    lol
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