I've been doing that for at least a year, too ^_^
I plan to add flashes and screen jolts to any sort of explosion, varying in strength and time. Phosphorous grenades will blind the player for maybe two or so seconds, then slowly fade back to normal... if they're too close they'll also catch fire and flinch. Frags, rockets, mines, and tank shells will cause a large screen jolt and a moderate flash, and possibly a red one if you stand too close and take damage - and if I can get it to work, a shellshock-like effect. Bullet hits, melee hits, any other sort of damage like that will cause a flinch and a red flash, depending on damage type, strength, etc.
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