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Thread: WIP - Some random human map

  1. #1
    Senior Member Rentafence's Avatar
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    WIP - Some random human map

    Eh, I was triyng to decide if I should show this now, or wait until more is done, but someone convinced me to show it now. Basically, its a human map set inside a hangar, with some rooms off to the side, blah blah blah. I'm trying to keep gameplay in mind while making this, so I need some suggestions. (I didn't make that space ship thats in there)



    Last edited by Rentafence; December 13th, 2008 at 03:21 PM.
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  2. #2

    Re: WIP - Some random human map

    Perhaps fill in the gaps where walls are, at which point I will be able to make out your layout, aswell as these things we call "detail".
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  3. #3
    got dam forumers.... SnaFuBAR's Avatar
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    Re: WIP - Some random human map

    how about less mesh edits of low poly h1 campain stuff?
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  4. #4
    WOLunist Pred1ator's Avatar
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    Re: WIP - Some random human map

    weird reminds me of cario station for some reason?
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  5. #5
    Marksman and Flag Capper KennyownsU's Avatar
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    Re: WIP - Some random human map

    Looks cool. Hopefully it is just stays that size and doesn't expand into a coldsnap varient.
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  6. #6
    MAW~ Spart ImSpartacus's Avatar
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    Re: WIP - Some random human map

    lol, that does resemble a csnap/hugeass hangar.

    put some stuff in the middle of those rooms for cover. it seems too empty atm.
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  7. #7
    Senior Member DaaxGhost's Avatar
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    Re: WIP - Some random human map

    Quote Originally Posted by KennyownsU View Post
    Looks cool. Hopefully it is just stays that size and doesn't expand into a coldsnap varient.
    Ok, why would he do that. No one would play it then.
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  8. #8
    Marksman and Flag Capper KennyownsU's Avatar
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    Re: WIP - Some random human map

    Quote Originally Posted by Daax View Post
    Ok, why would he do that. No one would play it then.
    Im just saying, because you never know...
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  9. #9
    Senior Member Rentafence's Avatar
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    Re: WIP - Some random human map

    Quote Originally Posted by SnaFuBAR View Post
    how about less mesh edits of low poly h1 campain stuff?
    You mean just the door frame? And the blast door door frame...=/ Thats all I took from the game. Yeah I guess I should get rid of those. ;_;

    Quote Originally Posted by kennyownsU
    Looks cool. Hopefully it is just stays that size and doesn't expand into a coldsnap varient.
    It won't. Its just inside that hangar area and the rooms/halls.
    Last edited by Rentafence; June 19th, 2007 at 01:10 PM.
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  10. #10
    Senior Member DOMINATOR's Avatar
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    Re: WIP - Some random human map

    can you take better renders? mb put a wide angle cam in the map with better lighting?
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