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Thread: (WIP) Highway 109

  1. #1
    so confused... Bryant21's Avatar
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    (WIP) Highway 109

    Map Name: Highway 109 or Route 109, not sure which one sounds better.
    Based off of: Mombasa Bridge, Gyrophobia.

    I started out today with nothing, no map, no textures, nothing. That was at 5 pm est. So, I went and ate dinner, watch some tv and decided to have at it. I read over the tutorial files again, browsed the interwebs for photoshop tutorials and here I am about 5 hours later (of which not all was computer time)

    Basically this map in its current state is boring, plane, but workable. What will happen later is I will a human side, and a covie side to make things interesting. The Black box you see with ether be a tunnel spawn, or a closed door saying highway closed. This is pretty much my first time actually making textures for my models, and I am quite pleased for that.




    So have at it, let the C&C come at me.

    Oh, does anyone know why its called Highway 109?
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  2. #2
    Is bad, really bad SMASH's Avatar
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    Re: (WIP) Highway 109

    I like you're effort. It's seems scaled wierd, and not enough stuff around it.

    This is H2V, don't be afraid to use you're polies. Right now this is REALLY simple.
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  3. #3

    Re: (WIP) Highway 109

    Quote Originally Posted by SMASH View Post
    I like you're effort. It's seems scaled wierd, and not enough stuff around it.

    This is H2V, don't be afraid to use you're polies. Right now this is REALLY simple.
    Simple is good :P It's all in the shaders for the look. Though some extra polies won't hurt much.
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  4. #4
    Kid in the Hall Kornman00's Avatar
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    Re: (WIP) Highway 109

    Quote Originally Posted by Bryant21 View Post
    Oh, does anyone know why its called Highway 109?
    angels ?
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  5. #5
    chilango Con's Avatar
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    Re: (WIP) Highway 109

    If you say this is based off of Gephyrophobia, then you should try to keep the layout as similar as you can.
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  6. #6
    so confused... Bryant21's Avatar
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    Re: (WIP) Highway 109

    Thanks for the comments and such guys. I didnt show this earlier because it wasnt done yet (textures were not in place around all over) But there will be a bottom section to the map, which is the only thing I loved about Gyrophobia, the two sections of the bridge deal. What I didnt like about it, was the size of that map. Trying to make this one smaller.

    Here is a WIP of the bottom section.



    What I will eventually do is put a blast whole or two on the top section with debris that will allow say a ghost and perhaps a hog/spectra. I will use more pollys with these, adding rivets, wire, broken pieces, etc.

    @ SMASH, I looked over the map after what you said, and I think the rather large sign in the middle skewed the scaling. I made it smaller, and much more like a modern day highway sign, let me know if that helps.

    Edit- that MC in the picture is scale, he is 95 Max units high, and if I am correct, 100 max units = 1 world unit and MC is just shy of 1 world unit according to the tutorial.
    Last edited by Bryant21; June 21st, 2007 at 12:39 AM.
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  7. #7
    Safe Sex JDMFSeanP's Avatar
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    Re: (WIP) Highway 109

    Looks nice but looks like really boring gameplay as of now.
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  8. #8

    Re: (WIP) Highway 109

    Yeah, add more detail to the middle of the structure.
    And the chief is 70 units high, 1 unit = 1.2 in. Chief is 7 ft tall, not 10
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  9. #9
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    Re: (WIP) Highway 109

    i dont think its big enough, tower would need to go higher, and lanes need to be wider, ghost is a motorbike in sixe terms and it fills 1 lane, the hog should fill 1 lane but not a ghost
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  10. #10
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: (WIP) Highway 109

    cliffes are way to blocky
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