Re: Well, looks like weve been missing out
So did anyone relize that the mc's visor is the invaled texture yet?
I relized it because thats what it says in h2tool every time I run it.
Hopfully someone will fix it and relese!
That would be one less erorr in h2tool wen compiling!
Re: Well, looks like weve been missing out
Re: Well, looks like weve been missing out
Quote:
Originally Posted by
CodeBrain
@ CrippleBoy
No, we do not have the Single Player Scenarios, so we cant open the map in Sapian.
lol you misunderstood me, i was asking if you took say 00_introduction and replaced it with yourmap then went into the campaign and tried to load it up.
Re: Well, looks like weve been missing out
Quote:
Originally Posted by
CrippieBoy
lol you misunderstood me, i was asking if you took say 00_introduction and replaced it with yourmap then went into the campaign and tried to load it up.
The debug functions were removed from runtime of the game; therefore, we cannot just "replace a map." If the debug functions were built in, then we'd be able to use them on any map, at any given time.
Quote:
Originally Posted by JackRabbit72380
So did anyone relize that the mc's visor is the invaled texture yet?
I relized it because thats what it says in h2tool every time I run it.
Hopfully someone will fix it and relese!
That would be one less erorr in h2tool wen compiling!
And JackRabbit; the shader is invalid, meaning - somehow - some shaders and other things were disabled for Sapien.
Re: Well, looks like weve been missing out
If the shader tag fails to get verified by the post processing routines, then it defaults to shaders\invalid (a handful of other tags have this sort of 'punt' fallback feature). Is this what your seeing or do you mean the values seemed to have been tampered with since Halo2 Xbox?
Re: Well, looks like weve been missing out
Quote:
Originally Posted by
Kornman00
If the shader tag fails to get verified by the post processing routines, then it defaults to shaders\invalid (a handful of other tags have this sort of 'punt' fallback feature). Is this what your seeing or do you mean the values seemed to have been tampered with since Halo2 Xbox?
I've gone over the Visor tag just a few times, and from what it seems is that all values are correct. Any time I've used the shader template - which is the problem, "shader template invalid," it just seems to fallback to the invalid shader. The debug even names the shader template. Strange, strange that they'd give us all these templates and some don't want to seem to work :/.
Re: Well, looks like weve been missing out
After looking through the script document (If you do not know what I am talking about, type script_doc in sapians console.) Most of these command descriptions are either made by Pi Studios, or from Nitro. ;)
Re: Well, looks like weve been missing out
No, most of those were created before Halo 2 even existed. Mainly all of them by Bungie themselves.
Re: Well, looks like weve been missing out
Quote:
Originally Posted by
CrippieBoy
lol you misunderstood me, i was asking if you took say 00_introduction and replaced it with yourmap then went into the campaign and tried to load it up.
I tried a while ago putting a multiplayer map into singleplayer, it loaded the map up but everything was black, but you could still hear and run around, I did with zanzibar and was spawned on beach and could remember the sounds of waves crashing.
Re: Well, looks like weve been missing out
Quote:
Originally Posted by
et_cg
The debug functions were removed from runtime of the game; therefore, we cannot just "replace a map." If the debug functions were built in, then we'd be able to use them on any map, at any given time.
thats what i needed to know, thank you.