So did anyone relize that the mc's visor is the invaled texture yet?
I relized it because thats what it says in h2tool every time I run it.
Hopfully someone will fix it and relese!
That would be one less erorr in h2tool wen compiling!
So did anyone relize that the mc's visor is the invaled texture yet?
I relized it because thats what it says in h2tool every time I run it.
Hopfully someone will fix it and relese!
That would be one less erorr in h2tool wen compiling!
Last edited by JackRabbit72380; August 3rd, 2007 at 06:57 AM.
The debug functions were removed from runtime of the game; therefore, we cannot just "replace a map." If the debug functions were built in, then we'd be able to use them on any map, at any given time.
And JackRabbit; the shader is invalid, meaning - somehow - some shaders and other things were disabled for Sapien.Originally Posted by JackRabbit72380
If the shader tag fails to get verified by the post processing routines, then it defaults to shaders\invalid (a handful of other tags have this sort of 'punt' fallback feature). Is this what your seeing or do you mean the values seemed to have been tampered with since Halo2 Xbox?
I've gone over the Visor tag just a few times, and from what it seems is that all values are correct. Any time I've used the shader template - which is the problem, "shader template invalid," it just seems to fallback to the invalid shader. The debug even names the shader template. Strange, strange that they'd give us all these templates and some don't want to seem to work :/.
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