i dont know if any of you found this but
My friend Ziegeman did
http://img530.imageshack.us/img530/7302/thingnh3.jpg
So how did this happen?
Quote:
Originally Posted by Ziegeman on msn
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i dont know if any of you found this but
My friend Ziegeman did
http://img530.imageshack.us/img530/7302/thingnh3.jpg
So how did this happen?
Quote:
Originally Posted by Ziegeman on msn
Hmm. I guess not a lot of people use a controller in sapien?
Possibly.
I am going to check this out for myself in sapien
If you are going to try it for yourself its start and back not select.
Killa, show this forum a screenshot or video of a map with working AI, and I guarantee you will see rep beyond your wildest dreams.
what the fuck 0____0.
Why did they hide a feature like that -____-
ok one second
I love you, this just might make me get the game now. It's times like this that make me so proud your my friend. ***breaks out in tears***
^ Can I be your friend? :]
http://img530.imageshack.us/img530/7...dfsdfsdja7.jpg
thats whats in the ai section
Me and Ziege are going to mess around with them ingame in a minute, to see if they sync and what not
I dont call that, or even what you're trying to suggest, hidden.
Sweet. This makes an easy way to test my custom biped.
http://img360.imageshack.us/img360/6948/sadasdve5.jpg
In the drop objects section it actually lets you place anything in the map (bipeds\vehicles\ai\weapons\objects..etc)
I'd call it isolated. The step above hidden. Because I don't think we've been able to access this without a controller.
Aw, when you compile the scenario with stuff from that, it doesn't appear. I tried putting an elite into the example scenario and it phailed T_T. Jetpack and stuff phails too.
nice find, shoulda posted this earlier, but if you read through the manual its entiled "Debug menu"
takin from sapian help menu:
Display the Debug menu
Hold down the wheel button while pressing HOME
This thing will mess up your sapien too if you use it wrong. Theres got to be away to make the elites and chiefs stay there. And there is also the choice to place the scarab gun on the map. I need the tags though :(
that didn't open the menu at all for me... (wheel + home) start+back works fine...
little funnyness I found...
http://www.llamajuice.com/img/renderpoop.jpg
.... render poops?
EDIT: also, the reason why this stuff doesn't stay in the map is the same reason why if you used these cheats in HCE they don't stay on the map when you reload it... it never makes the references to the tags, it just puts them in the "map" for testing purposes and whatnot.
I think the "Poops" are the BSP geometry instances. Look in the lightmap structure tags, there are blocks called "Poop definitions" which contain lightmap information for the bsp instances.
Theres also a spot in The AI Section called Debug_Scripting
Its on false, but if you turn it to true..well.. pull out your hs_doc from halo ce.. many commands work
EDIT: Warning! do not try to load any missions, it will cause sapien to crash
My guess as to why that menu won't affect what's in Halo 2, is simply along the lines that Sapien is under the debug status, and Halo 2 is not.
Meaning, if you were a Halo 2 developer and you had a controller. You could load up the game and reach that same menu. Looks like debug stuff that you can type in, too. In Halo 2, there is no debug, so I'm sure any debug tags won't work ingame either.
If only we had a unlocked guerilla, we could place an ai in a seat of a vehicle tag, and turn it upside down :lol:
reminds me of halo pc modding
Mine doesn't work doing either start and back, or scroll wheel and HOME key.
to make start and back work, just start using the controller in halo 2, then exit and go into sapien
Is there possibly one of these menus in Halo CE sapien?
Well, this explains the whole debug_men78u_init.txt in the editor folder.
Why do you need this menu in halo ce? You can just do all that using the "~" button in halo ce.
are you talkin to me?
o well BECUZ i wana make maps with my 360 controler not my keybord and mouse
and sory if im confusing
i ment i was workin on a version of sapien that will alow u to use a controler
for the editing i didnt meen i was making a menu for it
Cya la8ter Guys!
Assuming that I'm slow, please explain very cleanly and precisely what this means, or could mean to the average map maker.
it didnt work for me... does it matter if you donwloaded that update patch thing?
I think it would be pretty cool, if it was made. Not that I would use it, but oh well. Go for it Jackrabbit, don't let anyone bring you down..
He received an infraction for that? But he didn't even say anything bad. He was explaining something. Yea, this is why I like Gearbox better...:eyesroll:
This is neat, what exactly does that Camaflouge cheat do? I want to be very evil when I get H2V. That will be fun in campaign, no more painstaking missions to get the Envy skull. :3
It spawns an active camoflauge on you
There are NO cheats in the runtime build of the game. This stuff is ONLY going to work in sapien
Ballllsss off steeelll
The help files liez to me! For me accessing it is:
Middle mouse button (Wheel) + Page Up.
FireSythe, I think your lieing to me. And everybody.
If you hold the middle mouse button (wheel) and press the Page Up key, it gives you the Debug Menu.
If it was sarcasim, I not very good at pointing out sarcasim. :P
has anyone tried replacing an original SP map with an MP with this stu ff in it or does it remove the tags?
Must go! Must try!
So, yeah, there's quite a few things in here that aren't usually available.
http://img461.imageshack.us/img461/8...overy01oc9.png
I found the drop biped menu. It's under 02 Cheats -> Drop objects. Thing is, as far as I can tell, the bipeds are unselectable. Useful for scale, perhaps, but not much else. At least not as far as I can tell.
I've tried everything get get some change in the bipeds or changing any of the "UNDEFINED" variables in the ai menu with mouse, keyboard, controller (microphone? It would've seemed strange to anyone walking by that I was yelling stuff like "TRUE! ONE! DEFINE VARIABLE!" at my computer.) with no result. Debug scripting (False by default) turned on the purple text you see, and ai enable/disable and erase all AI seem to have no effect on anything.
There are some useful functions to be had, and anyone who can get the menu open can feel free to explore, but I'm pessemistic about this turning into a development that allows bots. We'll see if anyone can find anything I didn't.
@ CrippleBoy
No, we do not have the Single Player Scenarios, so we cant open the map in Sapian.
So did anyone relize that the mc's visor is the invaled texture yet?
I relized it because thats what it says in h2tool every time I run it.
Hopfully someone will fix it and relese!
That would be one less erorr in h2tool wen compiling!
Nice find :cool:
The debug functions were removed from runtime of the game; therefore, we cannot just "replace a map." If the debug functions were built in, then we'd be able to use them on any map, at any given time.
And JackRabbit; the shader is invalid, meaning - somehow - some shaders and other things were disabled for Sapien.Quote:
Originally Posted by JackRabbit72380
If the shader tag fails to get verified by the post processing routines, then it defaults to shaders\invalid (a handful of other tags have this sort of 'punt' fallback feature). Is this what your seeing or do you mean the values seemed to have been tampered with since Halo2 Xbox?
I've gone over the Visor tag just a few times, and from what it seems is that all values are correct. Any time I've used the shader template - which is the problem, "shader template invalid," it just seems to fallback to the invalid shader. The debug even names the shader template. Strange, strange that they'd give us all these templates and some don't want to seem to work :/.
After looking through the script document (If you do not know what I am talking about, type script_doc in sapians console.) Most of these command descriptions are either made by Pi Studios, or from Nitro. ;)
No, most of those were created before Halo 2 even existed. Mainly all of them by Bungie themselves.
this means i can make my movies with this thank u sooooo much
What? In Sapien? Those would be some boring movies...
no no no i mean if i copy the commands and try to enable the dev console then yea that's it. and the buttons to open the menu is Mouse Wheel and Page Up
The "dev" console does NOT exist in any way, shape or form.
god, how many times must people say it
... tricks are for pros.
At least the statement was made. It needed to be. Argh. Some people, man... Some people.
he shoots he scores. i finally unlocked that stupid console. since you guys are dickheads to me i aint gonna tell ya well not on this site anyway
i aint gonna use it to cheat
Even if there were cheats, I would be scared to see what would happen on H2vL (yes i did make up an abbreviation....I think) when even camera mods got out. I mean aim bot is just a camera mod from hell isn't it?
I must be thinking of when bitter banana or w/e his name is made aim bot for halo 1. In all the vids of people abusing it it seems to aim the camera for them. I didn't know the arms were capable of independent movement in halo 2.
Auto-aim, I swear it's OK for Xbox because its kinda hard to shoot someone with a joystick. But if its with a mouse, err god that's no fun.
i better shut about or ill get suspended or even kiked of the site.
that is all
Oh god not again... :/
what the. what si he saying. why am i linked. and how the hell did he get just 1 post. ahh i hate admin that do that to me. on topic. ahh so i found out the buttons you press to get the console thingy in sapian is scroll mouse button and page up or down one of them
Even if you did find out the buttons, it wouldn't matter they have little to no use to use right now.
My post wasn't talking about you, smacktar, it was about another user who acted like a bot. So no worries! :)
Which bot ONI, or that new INSCOM one?
Oni scares me :X