Hey can anyone give me a link or if you have one a cliff modeling tutorial please and thanks.
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Hey can anyone give me a link or if you have one a cliff modeling tutorial please and thanks.
I saw a tutorial over at halomaps titled "cliff modeling tutorial" if that helps, but I doubt it. Alot of the tutorials over there suck. I'll make another video tutorial when I can, but don't count on it soon. For now, look at the models of the bungie maps in spark edit to see how their constructed.
Agreed, halomaps hosted tutorials are shit.
Well, most of them.
My advice would include using vertex modelling to make them, but if its too long and repetitive you can take a quick fix and tesselate your cliffs a few times, use some random displace map. Then vertex chamfer some of those there sharp verts.
im pretty good at cliffs im getting better but if you want ill record myself next time im making cliffs its not the best but you will get the idea on how to do it if you want
heres a tutorial:
make a plane.
Y-aligned (vertical)
convert to editable poly
grab one of the side edges, and hold shift, and move th edge out, do this like 5 times or somehting
then select all the top edges, and hold shift, and drag em up, then drag em to the back a bit.
then hold shift, drag em up again, and drag em to the back again.
do that again 2 times.
go into vertex mode, select all, apply noise modifyer, fuck with the values till your thing gets distorted enough.
drag some verta manually to make it look more natural, or fix any weird ness the noise could have made.
done.
go kill yourself.
lol tweek i know your awesome and all but i dont like your method the cliffs are very hard to get natural
i just create each polly individually. it is slower though.
if i were u i would try tweeks method better because tweek is awesome
Id luv it if the person who made the BSP for snow grove (I think it was arteen) made a modelling tutorial for terrain, cliffs, and bases.
That map was bitchin.
i dont like moving verts. its just hard to get the natural feel once you moved them to a certain spot. and the cliffs are just straight on one suface for a whole line...same everything no variation ..anyways i dont think arteen is around much anymore
hey guys help me out ive been searching the web like crazy ive found a few tutorials but they are either displacement or height map or tessellate till you have polys off the wall
The only thing I can give you that might be of any help whatsoever is the beretta 9000 plane modelling tutorial, it teaches plane modelling, but doesnt deal with landscapes.
http://www.moddb.com/tutorials/23868...video-tutorial
Theres the link if you need it.
no conscars,
i have a different way that i like. I create each vert and triangle individualy
selentic I dont want your help you made my other thread go to hell.
Plus thats the very first tutorial i took when i started modeling i took it months ago but thx anyway.
terror i might film myself modeling some cliffs when i get the time..maybe ill do it tommorow....o_0
Hey guys just thought I would post what my cliffs are looking like. Ignore the left side its not detailed yet its just extruded plane. Dont gripe at me about the smoothing it was just an auto smooth. btw I know the structure sucks.
http://i125.photobucket.com/albums/p...anyonRedux.jpg
work on vertical placement. select the tops and move some parts down/up. you could also take that one part that sticks out some (center left) and select a few verticies and move em up to create a crows nest like in blood gulch. also change the bottom of the cliffs vertically just slightly and gradually to flow along with the terrain.
Please make better renders. :/ Last time I checked, cliffs didn't shine.
and they look like deformed plastic either.
trust me, you WILL NOT be helping.
if anything you'll be dragging him down.
i just told you how i made ALL the cliffs i EVER made.
and you come there with "oh well i dont like moving vertices, so ill do something of my own idea"
that just proves how stupid/dumb/ignorant you are.Quote:
i have a different way that i like. I create each vert and triangle individualy
:gtfo:
stop trying to pass on your stupidity!
@ terror, i unblocked your AIM for now, contact me and ill give you a more detailed tutorial/video/whatever.
wow.
"my way or the highway"
I don't care how good you are, there is no need to bash anyone else simply because their not doing it your way.
he's not bashing, his comment was simply retarded.
I'm sorry, but just because you're probaly the best modeller at this site, does not mean you know everything. Yes the guy shouldn't be giving his tips because he doesn't know what he's doing, but still you're not the god of this. There are things modellers do differantly, and happening to be the senior at it when compared to not a large crowd of crap-decent modellers doesn't make you know everything.
never said i was, i just said he's an idiot who shouldnt be passing on stupidity.
you made it sound like your way of doing things was the only way to do it "correctly".
tweek im sorry if i pissed you off.
i make my layout first and all that good stuff then i extrude edges 3 or 4 times to get my cliffs then i edit it with soft selection and there u go u got realish looking cliffs now. dont ask me about structures tho i suck at those.
I plane modeled the cliffs in Frostbite. Once I was happy with their simple shape and path, I created some diversity in the cliff by moving verts around perpendicularly to the cliff, then worked those into details that I could continue down a cliff section with.
thats exactly what i do conscars...i plane model the cliffs...making each polly and vert individually then i alter it some what and target weld some things to others to lower the polygon count
That's not what I described at all....
you said you plane model them..and then edit it a bit by moving verts..?
never mind
Yeah, I never said that I "make each vert individually." Who hell does that? I don't think you understand what plane modeling is.
lol proabably
anyways whats wrong with creating each vert then making each poly?...it works
its fucking slow and useless
its slow but its not useless. i like it because i get to make each polly look what i want it to look like and where. Ive tried dragging edges for bsps..i dont like it much. i can never get it to look the way i like it and by creating each poly, i can get it the way i like it
I drag up the edges a couple times then use the paint deformation tools. Easiest way I've encountered.
whats the paint deformation tool?..ive never heard of it ..if i new what it was i would try it
sweet im going to try that
thanks llama
ok i will..lol
i like it so im going to stick with it your not changing my mind
i will not give in to the popular kids.
i will not give in to the popular kids.
i will not give in to the popular kids.
i will not give in to the popular kids.
i will not give in to the popular kids.
i will not give in to the popular kids.
lol exactly lol anyways i tried to get used to the way you do it by draging edges and i cant..so i create the pollys individually. it takes time but i can get it teh way i want it
Why don't you create the surface first using the fast tools, then modify it with ease later... There's a reason nobody uses your method, and you're going to have to learn proper modeling eventually.
lol...i never thought of that...oh well i guess i will try to learn your method again
loldrama
e: just read in the quotes thread. ... XD XD XD
Hey guys here is what Ive been workign with recently, many improvments to be made. Grass is flat atm but I will be making it more bumpy ect.
http://i125.photobucket.com/albums/p...yonRedux-1.jpg
http://i125.photobucket.com/albums/p...nyonRedux2.jpg
Those cliffs are way to uniform and smooth.
Llama would you like to make a tutorial on how to make cliffs? Because this is what I end up with.
EDIT: I mean comon guys. Iv'e been trying to model cliffs now correctly to your all's standards. But I cant get them right I need someon willing to make me a tutorial or guide me through how to make cliffs appropriately. It would be a big help to me improving and It would be thanked alot. Tweek said he would help me but we live on two whole different time zones. So I need Llama or someone that knows what they are doing to make me a tutorial. Thanks always.
Wait a couple days. I'll have all the time in the world after my classes end.
*opens mouth to speak, pauses, then decides against it and leaves*
Ok, Llama thanks alot I really apreciate it. Ill just find somthing else to work on untill then, and agian thanks
lol tweek you should make a tutorial. I know alot of people around here would greatly apreiciate it if you made a tutorial on how you make cliff model. Ive been practicing with the style you told me to learn and i think i like it alot better. However im mixing it with my own style. When i want to make the cliff go into greater detail i just delete that secion and create more pollygons. And model and move verts from there.
:lol: I lol'd at your post n00b1n8R. and I'd like to see a cliff modeling tutorial, but thats not where I'm struggling. I can visualize what I want to make but I don't' know the procedures to making it. Oh and don't talk about this post in this thread. That'd be hijacking or something. :D
I pity the fool who questions themselves about if something they made looks ok or not, leave that to others plz.
Thats what i did for a while untill a friend showed me some wireframe pics of h2 cliffs.
Ok the best way to learn about cliffs to be used in a game engine is to look at some already in the game and remember that a good bitmap + bump + shader is also what makes a cliff look good. what i did is I imported some cliff images from halo ce + bump mapping and enabled DX display of standard material in the material editor then reclicked the show map in view port (the icon changes from blue/white to pink/white) and this will give you real time bump mapping, you might want to put some lights in cuz some times the default lights can suck.
http://img212.imageshack.us/img212/5...ationwfnh0.jpg
http://img155.imageshack.us/img155/3...oundswfjs1.jpg
Sometimes random modifiers can give cool looking cliffs, use melt, bend, taper, squeeze, noise, Whatever man just experiment with all the modifiers. The paint deformation tool is useful like someone else had suggested in a post, the soft selection tool is ok.
here is some high rez cliffs i made with random stuff, and its possable to lower the triangle count so it will be good in a game.
with the melt i changed the melt direction and some numbers and this is what i got.
http://img233.imageshack.us/img233/8...ffsmatexb7.jpg
and im not an expert so dont ask for help cuz im still just learning 3ds max.
That last pic looks quite good, but I suppose thats a pretty high triangle count and that method might not work too well for large levels.
My suggestion: Look at some references. Waterfalls, cliffs from other games, whatever floats your boat. Look at them for a long time. Now, take that image that is in your ref and try and make it into something 3 dimensional in your head. Think about what goes where and how the surfaces interact with each other. THEN start modeling.
There will not always be a tutorial made to help you. Sometimes you need to sit down and just figure out how things work before you start working on them.
well the Optimize mod will make lowering the triangle count super easy, if only it worked the way i wanted every time. :(
Oh yeah, the various melt/deform modifiers, I hadn't thought of that. Those could easily produce some good shapes. But you still have to manually tidy up and optimize it if you do that. e: and yeah that optimize modifier tends to optimize the wrong vertices in my experience. too bad, eh?
Modifiers give you a place to start if they're put on a low poly mesh.
i just think that its the poly count that is the problem. we can all make something really nice if its high poly but it will lag to much in game and no one will play your map.its the same thing for bump maps to many will lag to much. ex: crowpaths map church
Bump maps are fine as long as you don't have too many dynamic lights. Bumps don't show up unless there's a dynamic light there.
It's also surprising how low poly some cliffs can be and still look fine. It seems in halo that the skin goes a long way.
yeah i no bungies halo 3 was an almost perfect conbination of bump mapping and modeling. i can make ground bsps quite easily (tweeks way pwns) but for some reason all of my structures seem to suck. i think a tutorial on that would be nice since there are no good tutorials on halomaps (they are all for beginners)
Holy shit, Never knew cliff modeling was this goddamn hard. There is however like 1 tut on cliff modeling over at halo maps, basically all he does is use inset, I think
Disaster did you know about the turn tool in editable poly? Doesnt sound like it well your talking about having them turned the right way. Thats what you need to use now you dont need to create each poly seperatly because if you move the plane verts to where you want but the faces look wierd and arent turned the way you want use the turn tool you can make it go the other way just though Id drop some advice I knew. Well ttypl
holy crap! use punctuation CORRECTLY!
dont drag verts...i create it individually and move it to where it needs to be and so there are no nonplanars
Non-planars don't really matter on a cliff when you put smoothing on it all anyway :downs:
i know i just dont like non-planars they annoy me very badly
no not rly. non-planars are incorrectly modeled faces. this is all organic, with NO nonplanars.
http://img135.imageshack.us/my.php?image=2lh2.jpg
http://img129.imageshack.us/my.php?image=1vp6.jpg
I thought the correct term was "nearly co-planar"
o rly? where'd you get that from?
One of the errors that Tool spits out when two joined faces are almost planar with each other, but off by just a tiny bit.
http://i118.photobucket.com/albums/o...tos/Image1.jpg
http://i118.photobucket.com/albums/o...tos/Image2.jpgQuote:
grab one of the side edges, and hold shift, and move th edge out, do this like 5 times or somehting
then select all the top edges, and hold shift, and drag em up,
http://i118.photobucket.com/albums/o...tos/Image3.jpgQuote:
then drag em to the back a bit.
then hold shift, drag em up again, and drag em to the back again.
do that again 2 times.
go into vertex mode, select all, apply noise modifyer, fuck with the values till your thing gets distorted enough.
http://i118.photobucket.com/albums/o...tos/Image4.jpg
http://i118.photobucket.com/albums/o...tos/Image5.jpgQuote:
drag some verta manually to make it look more natural, Use the cut tool and move tool to add details and accents or fix any weird ness the noise could have made.
http://i118.photobucket.com/albums/o...ithoutsmoo.jpgQuote:
done.
http://i118.photobucket.com/albums/o...hotos/smoo.jpg
:fuckoff:Quote:
go kill yourself.
ISN'T LISTENING FUN KIDS?
Hawt.
I even made a video.
http://files.filefront.com/cliffwmv/.../fileinfo.html
Low quality, but a quick download.
Nice tutorial :p might help a few people. Out come was more than i expected for a quick tutorial.
I don't see how making cliffs is hard.
To me it was common sense. Just go outside, look at a cliffwall then transfer that into 3ds max, Either that or the internet. To me modeling cliffs is no hard than making an extrusion. :I
However much truth is in that...were all different and some things come more natural for different people, for me thats weapon modeling and inside stuff...i just have to get the feel of polygon placement for organic stuff...I'm practicing and its beginning to come more natural.
and whoever made that tutorial tweek i think it was you because the quote has your name in it..thanks for the tutorial. That helped alot. I never thought to use cut for cliffs.
That information was tweek's and was here the whole time.
I just added pretty pictures.
lol thx for the pics mass..and thanks for words tweek..i would plus rep tweek but i just did like a day ago anyways plus rep mass
http://www.h2vista.net/forums/showthread.php?t=7512
first page, 5th reply.
if you're too lazy to scroll:
http://www.h2vista.net/forums/showpo...48&postcount=5
gg
funny how it took 10 pages for it to get seen though.
lol i never ever looked at that..i guess i thought you were screwing with me...oh well sorry lol..
anyways thanks tweek
im getting the hang of cliffs i think
Great tutorial you guys this is going to help me alot!!!! Also Massacre when you go to unlselect somthing instead of unselecting one by one hold alt and drag over the ones you want to unselect. :) thx
even so, they were told what to do but they constantly whine about how it's not good enough for them.
Im not even gonna argue. So here you go guys here is what I got after watching the tutorial. It was indeed a big help and I thank you two alot. (Tweek & Massacre)
http://i125.photobucket.com/albums/p...006/Cliffs.jpg
i think ill make a 5-min video of me doing more or less the same, but different techniques used.
because massacre's vid made me go wtf a few times.
I agree, that did turn out pretty nicely, now can you extend it around a whole level?
I still have to watch the one mass made, and then Ill see what I come out with.