Okay guys. I'm asking for help now. I don't have much time to detail what this is but I want to label everything that we would have to do to get AI to sync. I figure it would be better if everyone in the community would figure it out.

If you want to say this won't work//can't, please don't say it unless you want to pm me.

Quote Originally Posted by Dwood View Post


In order to Sync ai (possible, but NFWOS)

There are going to need to be 2 main things (i believe)

1: Get Clients to stop from creating their own bipeds
****Pulls out chat logs***
2. Has like 4 possibilities.
---a. Get ai to always make the same decisions
---b. Unrandomize ai decisions
---c. Make the clients depend on the server for the ai's actions.

There are some other things I've said in Xfire Logs that flesh the idea out a lot more, but let's expand on those two sections.

If we went with C, expect a major increase in net traffic. If B, then we could base ai decisions off a map's Hash code(?) if a- "Attack the player nearest"

In the end, if based off difficulty, I would say C is easiest, setting netcode aside...

I'm going to expand this idea with other notes i've gathered when I can.

Note: I plan on outlining to the detail what would need to happen, where the only part that a person would have to do is grab cheat engine and odbg and get the Addresses for use in OS' codecaving functions.