Results 1 to 10 of 112

Thread: 119th update

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,693

    Re: 119th update

    I suppose in a biased and scripted test like that, yes. But snipers don't run around with their smgs (I don't even equip mine), spies don't run around outside of disguise, and medic's needleguns are inaccurate and difficult to use in general due to bullet drop. Plus theres the factor of burn damage. Once someones on fire, they take 3(or 6, can't remember if their damaged once or twice per second) damage per second for 6 seconds after the pyro stops roasting them. Plus with airblasting and lets not forget the shotgun, axtinguisher, and flaregun, all of which are excellent for finishing off a burnt enemy, the pyro is still the kingpin of the close range classes.

    Now, this argument becomes completely invalidated if the pyro uses the backburner, which deals the same damage as it did pre-nerf, as well as crits from behind.

    E: Having just played for a bit (keep in mind that I had a total of 13 minutes as pyro beforehand) I was able to get 4 kills per life as a pyro using the flamethrower, and the shotgun for underwater fighting. I just don't think this is an issue. Also I noticed that the pyro has 175 health. More than I thought he had.
    Last edited by ICEE; April 30th, 2010 at 06:55 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •