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Thread: 119th update

  1. #11
    Medicine Woman Aerowyn's Avatar
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    Re: 119th update

    Quote Originally Posted by ICEE View Post
    If you want the old fire damage, use the backburner. Warning, side effects may include being a bad player.
    And that sounds OKAY to you? Oh, either I can use the shitty weapon and die all the time and be a shitty player, or I can choose the even shittier weapon that doesn't help my team and be an even shittier player.

    That's so balanced.
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  2. #12
    For Auir! ODX's Avatar
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    Re: 119th update

    Heavy rapes.

    Seriously, take Natasha out for a spin and just shoot people.
    They. can't. fucking. escape.
    And they die in about 3 seconds too, fucking bullshit. (However, if it's been like this for a while my apologies, I just haven't played the game in forever)

    I'm really liking this burn thing being reduced to 6 seconds though, took them fucking long enough. Was so sick of this "FIIIREE, FIIIREEEEE *running to find a bloody health kit* FI- *dead*" and then the health pack is right. fucking. there.
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  3. #13
    For Gnomejas sevlag's Avatar
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    Re: 119th update

    Quote Originally Posted by ODX View Post
    I'm really liking this burn thing being reduced to 6 seconds though, took them fucking long enough. Was so sick of this "FIIIREE, FIIIREEEEE *running to find a bloody health kit* FI- *dead*" and then the health pack is right. fucking. there.
    agreed, i hated being within spitting distance of a medkit or something and dropping because someone thought W+M1 was the best way to do things
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  4. #14
    Don't judge me. Phobias's Avatar
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    Re: 119th update

    So the pyro gets put back in line with the rest of the 9, heavy does a few sessions in the gym, engi spends too much time working on the pyro's flamethrower and forgets about his own upgrades.

    Oh and all the pyro players are now getting incredibly vocal because they can't kill any other class in less than 2 seconds. (ok so a buffed soldier used to take 3 seconds, but that's still faster than he can fire the amount of rockets he needs to kill you)

    Edit: oh and now that the burn time is down to 6 seconds I can use the Blutsauger again, sweet.
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  5. #15
    walk the platypus Cagerrin's Avatar
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    Re: 119th update

    Quote Originally Posted by Phobias View Post
    Oh and all the bad pyro players are now getting incredibly vocal because they can't kill any other class in less than 2 seconds.
    ftfy
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  6. #16
    Senior Member ICEE's Avatar
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    Re: 119th update

    Quote Originally Posted by Aerowyn View Post
    And that sounds OKAY to you? Oh, either I can use the shitty weapon and die all the time and be a shitty player, or I can choose the even shittier weapon that doesn't help my team and be an even shittier player.

    That's so balanced.
    To be quite honest, I am biased. I hate pyros. The closest I get to playing an assault class is battle engie. So yeah to me it sounds pretty sweet. Also I thuoght the pyro's flamethrower was too powerful to begin with. most any class would die within less than a second of being burned by the pyro in close, and if they survived that they were probably fucked from burning to death. To me, the pyro seems fair now. I'm fucked if I'm ambushed by one, and chances are still against me if I'm fighting one in close range even without being surprised.
    Last edited by ICEE; April 30th, 2010 at 05:57 PM.
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  7. #17
    Medicine Woman Aerowyn's Avatar
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    Re: 119th update

    Quote Originally Posted by ICEE View Post
    To be quite honest, I am biased. I hate pyros. The closest I get to playing an assault class is battle engie. So yeah to me it sounds pretty sweet.
    I'm detecting levels of troll from you.

    You wouldn't like it if it was done to your most played class. Imagine if Valve decided to suddenly take away the Heavy's minigun, or the Soldier's rockets, or the Demo's stickies. That's what this is, essentially.

    You may not like a specific class, but making it so that they're unbalanced against everyone else is completely unfair, and to some degree it can be considered game-breaking.
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  8. #18
    Senior Member ICEE's Avatar
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    Re: 119th update

    replied before I finished editing, madam. Besides, its not like the engineer has anything they can take away. Even so, they have far from taken away the pyro's flamethrower. It still beats anything at point blank aside from heavy's miniguns or engineer's sentry.
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  9. #19
    this is my rage face Yoko's Avatar
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    Re: 119th update

    I've been playing for a few hours and you don't even notice the damage reduction for pyro. It's bad that they burn for 4 less seconds, and noticeable, but it's not like people are going to stop playing/whoring pyro. It's still fairly easy to get kills with pyro too so I don't know what all this silly pyro got major nerf stuff is about~

    Additionally where's my bronze medal valve
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  10. #20
    Medicine Woman Aerowyn's Avatar
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    Re: 119th update

    Quote Originally Posted by ICEE View Post
    It still beats anything at point blank aside from heavy's miniguns or engineer's sentry.
    Incorrect.

    Some people on the forums made some charts/comparisons of the damage done by classes by their various weapons at point blank range.

    Turns out that with this nerf, the pyro can be outclassed by everyone. Including the MEDIC. The sniper's SMG and the medic's needlegun can take down a pyro at point blank range faster than a pyro can kill either of them. When a class's secondary weapon can out-damage another class's primary, you know there's something fucked up with it.
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