Heavy rapes.
Seriously, take Natasha out for a spin and just shoot people.
They. can't. fucking. escape.
And they die in about 3 seconds too, fucking bullshit. (However, if it's been like this for a while my apologies, I just haven't played the game in forever)
I'm really liking this burn thing being reduced to 6 seconds though, took them fucking long enough. Was so sick of this "FIIIREE, FIIIREEEEE *running to find a bloody health kit* FI- *dead*" and then the health pack is right. fucking. there.
So the pyro gets put back in line with the rest of the 9, heavy does a few sessions in the gym, engi spends too much time working on the pyro's flamethrower and forgets about his own upgrades.
Oh and all the pyro players are now getting incredibly vocal because they can't kill any other class in less than 2 seconds. (ok so a buffed soldier used to take 3 seconds, but that's still faster than he can fire the amount of rockets he needs to kill you)
Edit: oh and now that the burn time is down to 6 seconds I can use the Blutsauger again, sweet.
To be quite honest, I am biased. I hate pyros. The closest I get to playing an assault class is battle engie. So yeah to me it sounds pretty sweet. Also I thuoght the pyro's flamethrower was too powerful to begin with. most any class would die within less than a second of being burned by the pyro in close, and if they survived that they were probably fucked from burning to death. To me, the pyro seems fair now. I'm fucked if I'm ambushed by one, and chances are still against me if I'm fighting one in close range even without being surprised.
Last edited by ICEE; April 30th, 2010 at 05:57 PM.
I'm detecting levels of troll from you.
You wouldn't like it if it was done to your most played class. Imagine if Valve decided to suddenly take away the Heavy's minigun, or the Soldier's rockets, or the Demo's stickies. That's what this is, essentially.
You may not like a specific class, but making it so that they're unbalanced against everyone else is completely unfair, and to some degree it can be considered game-breaking.
I've been playing for a few hours and you don't even notice the damage reduction for pyro. It's bad that they burn for 4 less seconds, and noticeable, but it's not like people are going to stop playing/whoring pyro. It's still fairly easy to get kills with pyro too so I don't know what all this silly pyro got major nerf stuff is about~
Additionally where's my bronze medal valve
Incorrect.
Some people on the forums made some charts/comparisons of the damage done by classes by their various weapons at point blank range.
Turns out that with this nerf, the pyro can be outclassed by everyone. Including the MEDIC. The sniper's SMG and the medic's needlegun can take down a pyro at point blank range faster than a pyro can kill either of them. When a class's secondary weapon can out-damage another class's primary, you know there's something fucked up with it.
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