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Thread: What causes the Biggest FPS Drop?

  1. #11
    Shit. Mass's Avatar
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    Re: What causes the Biggest FPS Drop?

    Quote Originally Posted by CtrlAltDestroy View Post
    Only the ones masters touches. :smirk:
    All I have to say is tee hee


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  2. #12
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: What causes the Biggest FPS Drop?

    My biggest FPS problem is with Very nice lighting and a bunch of bump maps and stuffs, like church
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  3. #13
    Shit. Mass's Avatar
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    Re: What causes the Biggest FPS Drop?

    atmospheric effects can cut me down to like 20 FPS, but then again I have some shitty variety of onboard craphics.
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  4. #14
    The Cake is a Lie. Jay2645's Avatar
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    Re: What causes the Biggest FPS Drop?

    Church gives me no FPS loss on this computer, but on my laptop, I can't play it, too much FPS loss.
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  5. #15
    a bit of the old in-out Roostervier's Avatar
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    Re: What causes the Biggest FPS Drop?

    I get 300/400 fps in Church. But, I think it's particles, atmospheric volume, bump maps, and lack of LODs that cause the most fps drop.
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  6. #16
    creepin' Xetsuei's Avatar
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    Re: What causes the Biggest FPS Drop?

    I get 30fps in Church.
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  7. #17
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    Re: What causes the Biggest FPS Drop?

    Quote Originally Posted by STLRamsFan View Post
    Yea mine used to be like that until I changed the FPS settings in the video option (I seriously never knew about it haha...). Now the game runs as smooth as butter now a days.
    Rofl, I get 20 FPS on snowgrove if Im lucky.
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  8. #18
    Shit. Mass's Avatar
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    Re: What causes the Biggest FPS Drop?

    Quote Originally Posted by selentic View Post
    Rofl, I get 20 FPS on snowgrove if Im lucky.
    as do I, outside that is, its that damn snow. D=<
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  9. #19
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: What causes the Biggest FPS Drop?

    crap, i had vsync off, when i tunred it on it shot up to around 150 fps on snowgrove, didnt try church yet
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  10. #20
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    Re: What causes the Biggest FPS Drop?

    framedrop really depends on your hardware.

    of youve got a shit 3d card, a higher polycount in your map will slow shit down.

    if youve got low ram, and you play on high resolution and textures etc on high, you're also screwing yourself.

    if your pricessor is the weak link, then youll be looking at amounts of objects, alot of projectiles, vehicles, characters, PARTICLES, and dynamic lights will slow it down. (atmospheric effects are also particles)

    in MOST maps, simply portalling a map properly does wonders.
    adding fog helps too.

    scenery, and lightfixtures, device_machines stuff like that doesnt cause lag. those are all instanced, and are not rendered when you're not looking at them. i think the same goes for vehicles, but im not sure about that
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