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Thread: Zteam Update, yes we are still alive! [28.8k warning]

  1. #71
    Sarcastic Bitch
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by ironclad View Post
    This is all well and good, but if your not going to allow anyone to use the apps why show them off? And If the content is so sacred that you can't release it to the public, then you shouldn't rip it at all.
    I've said why we showed them off already, go back and actually read the topic. We never said the content was so "sacred" that we can't release to the public. We plan on releasing the content in the mod, just not the tools that extracted the content.
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  2. #72
    $20 bill y'all Bodzilla's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Where would you guys be if kornman and bitterbanana and all the others kept these things to themselves in ce?

    You'd be still in the fuckign stoneage and all the things that have prolonged the life of the game and improvements and breakthrough's wouldn't exist.

    Swallow your ego and Become the asset to the community you think you are.
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  3. #73
    Gar TVTyrant's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    I can see why they don't want to release it...As soon as I found out what this was, I had this image of myself ripping the living shit out of H2V and releasing a bunch of maps. So, because of nubs like myself, its probably better that they aren't released.

    On the contrary, some of my favorite H2 maps still haven't been made in CE. Midship, Containment, Burial Mounds, Lockout, a good Zanzibar...etc. It would be nice if someone made them, and these apps would give people the ability to do so efficiently.
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  4. #74
    not my real name damn-it! kenney001's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Its one thing to release the ripped content, but its a totally different ballgame to release the capabilities to do so.....
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  5. #75
    am I an oldfag yet? Heathen's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Dammit...If they wanna keep it then fuck it.
    They could have not told us jack and left us wondering "I wonder what the ZTeam is up to?" and then not told us how they magically did all this.
    But they didn't.
    Be happy :/
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  6. #76
    halo.ru Rosco's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    I think sprinting should be kept, because it always baffles me that a guy trained to be super fast can only jog with weapons the size of his hands and wrists. :P
    Last edited by Rosco; June 22nd, 2008 at 05:04 AM. Reason: in a desperate attempt to not have this thread locked..
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  7. #77

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by kenney001 View Post
    Do you people not read?

    Animation injection: The one thing that we actually need, they said they might release later on down the road. This is the one program that the community would improve with, and I think great custom content can come from this.

    Animation extraction: Releasing this would be death to all custom content. It would allow people just to rip their animations instead of create their own, and probably violate a few EULA rules. Its fine if Zteam makes this themselves for the learning, uses it to create one single awesome h2 clone that would be damn-near impossible to recreate, and keeps it to themselves, but it is not something I want spread into the public. That would be a disaster. Remember what happened with HEK+? A horrid avalanche of identical ripped animations to ensue.

    Looks nice guys, keep it up.
    ROFL @ teh noob...and @ Z-team for being the original noobasaurus.

    99% of released mods are ripped content.....alll we do is slighty edit and modify bungies content. Whether its placements, or models, and how they get used. Grow the fuck up. Everything else can be extracted, and we learn from the stock meta numbers, etc. By not releasing the extractors, you simply make it harder on everyone to figure out proper animation meta.

    Way to bring the community down, z-team. The community has given you EVERYTHIGN, and you, in return, do nothing, except write a crappy cmd app. FAILZORZ.

    Handicaps such as YOURS are the one that truly scare me in this world.
    z-team fail rate thus far = %100
    Last edited by memyselfandI; June 22nd, 2008 at 10:02 AM. Reason: Kepp your crappy CMD app, cause with ur attitude noone will be modding halo/h2x sooner than you think.
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  8. #78

    Re: Zteam Update, yes we are still alive! [56k warning]

    ^ Do me a favor and never ever open your mouth again. That was the dumbest comment I've ever read in my life. First off, 99% of those mods, suck fucking ass because no one knows how to make their own fucking shit. Second, if people learned from ripping why the hell does everyone still suck so much at modding? No one has done shit for z-team, they have done everything for themselves, they did the research, they did the coding. No one needs any damn extraction tools. Learn to do things on your own. And with that I would like to say, get the fuck out.

    Quote Originally Posted by ßðÐŻÍ££å View Post
    Where would you guys be if kornman and bitterbanana and all the others kept these things to themselves in ce?

    You'd be still in the fuckign stoneage and all the things that have prolonged the life of the game and improvements and breakthrough's wouldn't exist.

    Swallow your ego and Become the asset to the community you think you are.
    I think that was a little uncalled for >_>. They said they will release everything except extraction. I see no reason for anyone to have the extraction tools anyway >_>. Last time someone released extraction tools everyone bitched and moaned when someone used them.

    Please note:
    Documentation/tools on halo 2 animation injection will be released down the line, but to be honest, the extraction utilities we have will most likely stay with us. As for bitmap/sound compilation tools, we'll see...
    Only one I don't really understand why is sound compilation >_>.
    Last edited by PenGuin1362; June 22nd, 2008 at 10:09 AM.
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  9. #79

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by memyselfandI View Post
    ROFL @ teh noob...and @ Z-team for being the original noobasaurus.

    99% of released mods are ripped content.....alll we do is slighty edit and modify bungies content. Whether its placements, or models, and how they get used. Grow the fuck up. Everything else can be extracted, and we learn from the stock meta numbers, etc. By not releasing the extractors, you simply make it harder on everyone to figure out proper animation meta.

    Way to bring the community down, z-team. The community has given you EVERYTHIGN, and you, in return, do nothing, except write a crappy cmd app. FAILZORZ.

    Handicaps such as YOURS are the one that truly scare me in this world.
    z-team fail rate thus far = %100
    I don't see how extracting raw animation data helps anyone see "proper animation meta". Please learn about what your talking about before posting. Be happy we're releasing animation injection, it was CAD's idea to look into it and supply the community with something at all. Originally we only had extraction in the works with no intention of a release. When we've wanted something, we took the time to look into it and eventually accomplished it (script extraction, external map compilation, animation extraction/injection, and the list goes on). You say any idiot can do what we've done...so get started.

    idiot
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  10. #80
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by PenGuin1362 View Post
    Only one I don't really understand why is sound compilation >_>.
    He was talking about the bitmaps.map and sounds.map compilation. We don't want multiple map files floating around that people have to switch out in order to play our maps. These map files will be required to play our singleplayer and multiplayer maps once we release the final versions. Don't worry, stock maps will still work once you replace your bitmaps.map and sounds.map with ours.
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