
Originally Posted by
p0lar_bear
This.
I can guarantee that Wave's warthog model is much more complex and intricate than Bungie's Halo 3 warthog model, and that's because models in Blam don't rely on normal maps to give detail.
While normal maps can add detail to an optimized model at first glance, which is great for gaming since you don't really care about the scratches on the bumper when you're running people over with the car, if you get up close, the illusion disappears, especially if the n-map is low-res. Bumps in an n-mapped model don't really have hard edges, and as a result, some things look more like toys.
Wave is doing what Sunny is doing and expanding on the art instead of the gameplay, pushing the engine to its limits to deliver beautiful visuals that, quite frankly, nobody else can be assed to do.
As long as he feels as such, this isn't wasted effort, and there's no reason he should bring it to another engine; it defeats the purpose.
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