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Thread: High-Resolution-Halo

  1. #441
    The Silent Photographer Zeph's Avatar
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    Quote Originally Posted by p0lar_bear View Post
    From what my [broken-assed] logic tells me, the map geometry is pretty much done. It's a matter now of skinning and portalling, then the objects.
    You didn't pay much attention to the huge flat areas, did you? .

    Quote Originally Posted by DaneO'Roo View Post
    Needs to be done in Unreal engine tbh. A Hi res level in CE won't work.
    Granted the engine updates would make it a hell of a lot easier to do, you have better control over development in CE. Unreal3 would give us what, over CE? Normal maps? Whoopdie-fucking-doo.
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  2. #442
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Zeph View Post
    Granted the engine updates would make it a hell of a lot easier to do, you have better control over development in CE. Unreal3 would give us what, over CE? Normal maps? Whoopdie-fucking-doo.
    CE has normal maps on environmental shaders, so
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  3. #443
    sexy pose JunkfoodMan's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by p0lar_bear View Post
    CE has normal maps on environmental shaders, so
    Aren't there just bump maps in CE?
    Or is there a difference between Normal maps and bump maps? (I think Bump maps are only visible through dynamic lighting)
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  4. #444

    Re: High-Resolution-Halo

    They are both normal maps, the difference is that CE's normal maps are only affected by dynamic lighting.
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  5. #445
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by MMFSdjw View Post
    They are both normal maps, the difference is that CE's normal maps are only affected by dynamic lighting.
    They're visible also if the shader has a cubemap applied to it and the specular setting is turned on.
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  6. #446
    I R Serious Texra DaneO'Roo's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Zeph View Post
    Unreal3 would give us what, over CE? Normal maps? Whoopdie-fucking-doo.

    Are you feeling dizzy or something Zeph?

    I could have just sworn you said the only difference between the Unreal Engine 3 and the Blam! engine, is universal normal mapping. Odd.

    I'm talking about over all stability, MASSIVE shader improvements, incredible lighting and atmosphere capabilities, and the ability to bring out the best in everything, rather than conforming to multi maps and small poly counts.
    If you guys wanna get somewhere in the industry, you need to start working with industry current tools. The unreal Engine holds alot of the market too, it'd be good to learn and this would be a prime excuse to do so.

    Sure you can do it in CE, but who is going to want to play a hi res map on an old outdated engine, getting rougly 15 - 30 fps?
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  7. #447

    Re: High-Resolution-Halo

    I think the point of the mod was to make an older engine look high res. If you put it on the Unreal engine it kind of defeats the whole purpose...
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  8. #448
    I R Serious Texra DaneO'Roo's Avatar
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    Re: High-Resolution-Halo

    I guess, but Church allready did that, if that's what they're aiming for. I guess it'd be cool to take Church's level of detail further with great modeling too.

    I get it now lol.
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  9. #449
    nnh Ifafudafi's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by DaneO'Roo View Post
    ...but who is going to want to play a hi res map on an old outdated engine, getting rougly 15 - 30 fps?
    *raises hand*

    I don't think this is designed specifically to be a remake of Halo, but rather pushing the Blam! engine to its limits to show just what original Halo can look and play like. Which is fine with me.
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  10. #450
    Amit's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Mr. Ifafudafi View Post
    *raises hand*

    I don't think this is designed specifically to be a remake of Halo, but rather pushing the Blam! engine to its limits to show just what original Halo can look and play like. Which is fine with me.
    Same shit here. Needs less UT3 Engine comparison in this forum. Sorry Dano, but this is about teaching an old dog to play catch with it's legs. Unlikely, yes, but not entirely impossible.
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