Like kornman said what you want to do is easily done in OS.
Don't look to incorperate code in to OS, simply code in OS. Work out how it runs, what does what. Then incoperate your theory into OS.
could we have speed and jump modifying commands?
eg. (player_set_speed (player_# or just "players") (# *speed multiplier -1 being default*)
and (player_set_jump_height (player_# or just "players") (# *jump multiplier -1 being default*)
or maybe even a command which allows things like suicide grunts and beserk brutes (ai_replace (encounter) (squad) (original ai tag name *"grunt minor needler"*) (new ai tag name/reference *"grunt minor suicidal"*) )
Last edited by MissingSpartan7; August 4th, 2009 at 04:43 AM.
Would it be possible to add two tool commands that seperate the lightmap UV-ing and bitmap creation and radiosity itself? Just so that should people want to bake there own lightmaps they dont have to wait for debug lightmaps to complete, but still have the UV's and bitmap there to use.
Just going to throw this one out here:
I'd like to see a custom chat interface implemented with Open Sauce. The basic idea here is to remove the built-in chat by making it not display and replace it with one that reads and sends the same strings but adds some new features, particularly:
- Formatting (bold, italic, underline)
- Smileys (especially, ones from here![]()
)
- Colors (yeah... pretty simple idea there)
- If possible, extend the character limit if the server is running it.
- Custom chat positioning
- "edit boxes" for all resolutions, possibly WYSIWYG
For best operation, this assumes that the people on the other end are also using Open Sauce and will therefore see the formatting instead of whatever our coding format is (probably bbcode, as it's easy to implement).
I know that this can be done, seeing as Limited and Skyline already have their overlay that does text and images, and Yelo already produces a chat log, and I assume sending can't be that ridiculously troublesome.
Last edited by klange; August 4th, 2009 at 12:25 PM.
I suppose that should be possible, I can see a couple of problems though.
Formatting - If you have to type the formatting it would make sending messages take longer, reducing the amount of time your playing. And even if the formatting is automatic, it still has to go through the normal text system, which would look fugly for non OS players.
Smilies - Don't see why not, the smilies would have to be standard for everybody and would have to look good for a long time, and as such have no meme smilies.
Colours - Same problems as Formatting, although a colour could be assigned to each player so that you can more easily see who is talking.
Character limit - Rather than changing the character limit, could it instead be possible to automatically break up and send a long message on seperate lines?
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