Page 25 of 53 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast
Results 241 to 250 of 524

Thread: Open Sauce Ideas thread

  1. #241
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Open Sauce Ideas thread

    Like kornman said what you want to do is easily done in OS.

    Don't look to incorperate code in to OS, simply code in OS. Work out how it runs, what does what. Then incoperate your theory into OS.
    Reply With Quote

  2. #242
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Open Sauce Ideas thread

    could we have speed and jump modifying commands?
    eg. (player_set_speed (player_# or just "players") (# *speed multiplier -1 being default*)
    and (player_set_jump_height (player_# or just "players") (# *jump multiplier -1 being default*)
    or maybe even a command which allows things like suicide grunts and beserk brutes (ai_replace (encounter) (squad) (original ai tag name *"grunt minor needler"*) (new ai tag name/reference *"grunt minor suicidal"*) )
    Last edited by MissingSpartan7; August 4th, 2009 at 04:43 AM.
    Reply With Quote

  3. #243
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: Open Sauce Ideas thread

    Would it be possible to add two tool commands that seperate the lightmap UV-ing and bitmap creation and radiosity itself? Just so that should people want to bake there own lightmaps they dont have to wait for debug lightmaps to complete, but still have the UV's and bitmap there to use.
    Reply With Quote

  4. #244
    CMT member/slave il Duce Primo's Avatar
    Join Date
    Nov 2007
    Posts
    400

    Re: Open Sauce Ideas thread

    Could you modify the tool command lightmaps so it could save as it is still running like radiosity?
    Reply With Quote

  5. #245
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: Open Sauce Ideas thread

    Quote Originally Posted by il Duce Primo View Post
    Could you modify the tool command lightmaps so it could save as it is still running like radiosity?
    This would be nice. Tool can run in the background, but sapien allows mid- lightmap saving. Any way to combine the two would be very useful and time-saving.
    Reply With Quote

  6. #246
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: Open Sauce Ideas thread

    Just going to throw this one out here:

    I'd like to see a custom chat interface implemented with Open Sauce. The basic idea here is to remove the built-in chat by making it not display and replace it with one that reads and sends the same strings but adds some new features, particularly:
    - Formatting (bold, italic, underline)
    - Smileys (especially, ones from here )
    - Colors (yeah... pretty simple idea there)
    - If possible, extend the character limit if the server is running it.
    - Custom chat positioning
    - "edit boxes" for all resolutions, possibly WYSIWYG

    For best operation, this assumes that the people on the other end are also using Open Sauce and will therefore see the formatting instead of whatever our coding format is (probably bbcode, as it's easy to implement).

    I know that this can be done, seeing as Limited and Skyline already have their overlay that does text and images, and Yelo already produces a chat log, and I assume sending can't be that ridiculously troublesome.
    Last edited by klange; August 4th, 2009 at 12:25 PM.
    Reply With Quote

  7. #247
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: Open Sauce Ideas thread

    I suppose that should be possible, I can see a couple of problems though.
    Formatting - If you have to type the formatting it would make sending messages take longer, reducing the amount of time your playing. And even if the formatting is automatic, it still has to go through the normal text system, which would look fugly for non OS players.

    Smilies - Don't see why not, the smilies would have to be standard for everybody and would have to look good for a long time, and as such have no meme smilies.

    Colours - Same problems as Formatting, although a colour could be assigned to each player so that you can more easily see who is talking.

    Character limit - Rather than changing the character limit, could it instead be possible to automatically break up and send a long message on seperate lines?
    Reply With Quote

  8. #248
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Open Sauce Ideas thread

    another great idea, can we have more characters in player names?
    (there's so many names i'd like to have that don't fit...)
    Reply With Quote

  9. #249
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: Open Sauce Ideas thread

    Why was this removed from sticky?
    Reply With Quote

  10. #250
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    Why was this removed from sticky?
    Update #2 is coming soon, and the ideas have started to dwindle to the occasional bit of "hey, this would be cool" every other week or os.

    At least, I assume that's why.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 20 users browsing this thread. (0 members and 20 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •