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Thread: Open Sauce Ideas thread

  1. #281
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Btw Korn... are you ever going to reply to my pms? Or have you ignored me completely?

    <I was retarded in this post>
    Last edited by Dwood; March 4th, 2010 at 04:15 PM.
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  2. #282
    ... *uses Shield Rifle*
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    I know It's a Double Post but I think that the methods for the impossible might as well be posted.

    In order to Sync ai (possible, but NFWOS)

    There are going to need to be 2 main things (i believe)

    1: Get Clients to stop from creating their own bipeds
    ****Pulls out chat logs***
    2. Has like 4 possibilities.
    ---a. Get ai to always make the same decisions
    ---b. Unrandomize ai decisions
    ---C. Make the clients depend on the server for the ai's actions.

    Another idea which might not be very feasible is to code your own ai scripts in Open Sauce
    C = Bingo!... yes I'm back again XD..... uhhhhh
    I never did much work on AI encounters... but I do remember 1 thing about them

    they do auto create themselves in Sapien but not Ingame. they need a Script to run. this is accomplish able via the object_health = 0 server sided only command that i think... rec0 gave out a few years back... it returned Nil instead of 0 on clients because the vehicle didn't exist on clients. only on the server

    so that would stop them being created on clients
    and as for the ai Updating. you don't have to continuously update the clients... more so just update every 2 or 3 seconds... or alternate between clients being updated. it dosn't have to be exact. only close and only server sided.
    in the end if made by the script properly. all you'd have to do is make the server update the client and blam! done :P

    57. attach trigger volumes to objects (MissingSpartan7)

    I kinda did this... sort of...

    Anyone remember my Pelican that could pick up any vehicle under it?

    in the end it was going to be a server sided script. it used 3 bipeds to triangulate. and verify if they could all see a vehicle. and it would attach. if the flashlight of the pelican was turned on

    the only flaw with my script was... if vehicle attached = true. both vehicles = unexcessible for some reason :S...
    and continuously attaching and detaching = seated object warping... don't know how it was worked out on coldsnap... oh well XD

    its good to be back
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  3. #283
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: Open Sauce Ideas thread

    had semi good idea, imagine being able to switch bsp's in multiplayer!
    you could go from a desert map to a snow map of the same shape but with lots of ice tunnels..
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  4. #284
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by MissingSpartan7 View Post
    had semi good idea, imagine being able to switch bsp's in multiplayer!
    you could go from a desert map to a snow map of the same shape but with lots of ice tunnels..

    uhhhh... its actually possible. server side controlled only BUT! server sided command only...

    halomods.org
    look for the map called Cold Snap. i think you'll find some of the things in it rather fascinating...
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  5. #285
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by the1 View Post
    uhhhh... its actually possible. server side controlled only BUT! server sided command only...

    halomods.org
    look for the map called Cold Snap. i think you'll find some of the things in it rather fascinating...
    It is halomaps.org, though I'm pretty sure he knows about HaloMaps already, as well as Cold Snap. Simply playing Cold Snap won't help with figuring out how stuff is done in the map. That would require extracting the scripts, which only a handful of people can do.
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  6. #286
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by ShadowSpartan View Post
    It is halomaps.org, though I'm pretty sure he knows about HaloMaps already, as well as Cold Snap. Simply playing Cold Snap won't help with figuring out how stuff is done in the map. That would require extracting the scripts, which only a handful of people can do.
    And when you do unless you're in Zteam all you can get generally are the names of the globals.
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  7. #287
    ... *uses Shield Rifle*
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    Re: Open Sauce Ideas thread

    yeah halomaps XD... lol i knew that... and yeah the few that can are...
    kornman00 himself. rec0 i believe. and steelix. who have any real ability to get scripts out of a map file because of the way there compiled in

    and yeah its a simple script to change bsp. you just have to make sure that you have all the bsp structures you want added to the scenario tag...

    you just need to make sure that the script that you use is only initiated on the server.
    as i have said in another thread. its the get unit health method.. use it on a vehicle that you have named. just name 1 of the normally spawning warthog's... what else... hmmmm

    you want to use an if script unitgethealth()
    use it on the warthog
    then make it change a global variable from false to true if the condition is true

    after that. you can have your day of time script following the if ( is server boolean here (then) (else) )

    make it a number of conditions to change the bsp though otherwise itll always change. :P thare easily explained XD


    keep in mind i havn't written a script in a bit over 2 years so youll have to structure it a bit better than i just did XD...
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  8. #288
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Open Sauce Ideas thread

    I hear OpenSauce allows for multipule campaigns now, if so could the maps for all campaigns but the default one be put into their own sub-folder of the maps folder which aren't loaded at startup? These maps would then be loaded when the relevent campaign is selected from the menu, a loading screen would appear then a load game/select mission screen would come up when the loading is complete (unless the maps for the selected campaign were not there, in which case a different UI widget would be appear to tell you to get the maps). Also, when you have multipule campaigns how would the continue campaign button work, or would it just not work at all?

    Finally, nobody ever went through my list of ideas from way back and explained which were possible, I suppose it doesn't matter now at this late stage when the update2 is nearly done.
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  9. #289
    Kid in the Hall Kornman00's Avatar
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    Re: Open Sauce Ideas thread

    Stock OpenSauce doesn't allow for multiple campaigns. There is a base for implementing a campaign which is composed of more than 10 scenarios however. Even still, it requires leg work to be done in the mainmenu (errr ui) as there has to be widgets implementing the user interface for the level selection and display.

    Really, if a team wants to do any advance work with OpenSauce they require a programmer. A mod team will get no where in terms of adding new things into OS without a programmer. Find a programmer who is half way competent then lay down your ideas. Without one, you're just rattling off unbounded thoughts. With one, at least then you'll have someone to put a sense of direction and boundary on advance engine additions.
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  10. #290
    Bitchin' Sitar Solos nuttyyayap's Avatar
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    Re: Open Sauce Ideas thread

    I have a semi-good idea.
    How about the ability to have sounds get quieter or go completley in space environmets?
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