I notice you mention "Halo Game" a bit there. Is that simply Halo: Combat Evolved and Halo: Custom Edition, or does that include the game's engine?
Example: let's say I make a fully original story, unrelated in any way, shape, or form to Halo. All characters, scenarios, and assets are created by me (or to be more realistic, my team), and I decide to use Blam for the game's engine. Again, this game concept is entirely detached from Halo, and does not refer to it in any way, including Easter Eggs. Even though my game concept is entirely unrelated to Bungie's IP, and the only thing my and Bungie's IPs have in common is the game engine, I'm still surrendering my rights to the IP to Microsoft and Bungie?
If this is the case, I would imagine this is also the same for mods made on other engines, and if you truly wanted to make a game where it is able to be legally yours, you would have to code your own engine.
Also, Inferno makes a point here: assets ripped from other engines are a complete and total legal mess.
Bookmarks