Code:
//////////////////////////////////////////////////////////////////////////
// Functions
//HS_FUNCTION(null, void, "", "");
HS_FUNCTION_WITH_PARAMS(volume_test_player_team, bool, "returns true if any players of the specified team are within the specified volume.", "<volume> <team-index>", 2,
HS_TYPE(trigger_volume),
HS_TYPE(short)
);
HS_FUNCTION_WITH_PARAMS(volume_test_player_team_all, bool, "returns true if all players of the specified team are within the specified volume.", "<volume> <team-index>", 2,
HS_TYPE(trigger_volume),
HS_TYPE(short)
);
HS_FUNCTION_WITH_PARAMS(player_team_teleport, void, "moves the specified team to the specified flag.", "<team-index> <cutscene-flag>", 1,
HS_TYPE(short),
HS_TYPE(cutscene_flag)
);
HS_FUNCTION_WITH_PARAMS(player_team_players, object_list, "returns a list of players on the specified team", "<team-index>", 1,
HS_TYPE(short)
);
//PostProcessing//////////////
HS_FUNCTION(pp_load, void, "loads post processing");
HS_FUNCTION(pp_unload, void, "unloads post processing");
HS_FUNCTION_WITH_PARAMS(pp_set_effect_active, void, "instantly set an effect to on or off", "<effect-index>", 1,
HS_TYPE(short)
);
//PostProcessing//////////////
// debug functions
#ifdef API_DEBUG
HS_FUNCTION(test_networking, void, "");
#endif
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