Your layout is bad from what I can see. You need distinct main paths leading directly to your goal (usually the other base) while having smaller paths winding around it and containing valuable items (flamer, shotgun, powerups) while having heavy weapons dead center of the map in a dangerous area ( rockets on BG ).
There are a bunch of useless dead ends scattered around your map that would end up being wasted space and polygons. The few paths in your map that you do that are HORRIBLY susceptible to sniper and pistol fire. You really need to add more cover.
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