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Thread: high poly kungfu countered by sapien freeze attack

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  1. #17
    This avatar size is... LlamaMaster's Avatar
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    Re: high poly kungfu countered by sapien freeze attack

    Like others have said, never, ever use meshsmooth unless you know exactly what you are doing. If you want something smoother, you can either chamfer an edge, or cut a new one. Only add polys when you need to in a localized area. Also, it's a good idea to save "stages" of the map (steps in development) every one in a while (and before anything drastic). That way if you screw up something you can go back. Seems obvious, but it saves you alot of pain...
    Last edited by LlamaMaster; November 23rd, 2009 at 10:18 PM.
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