The only thing which would cause your map to be incompatible with the stock game would be if you used OS's memory upgrades (eg, more tag memory, new script functions, etc). When you build a map using the new build-cache-file-ex, it uses a ".yelo" extension instead, which a stock game will never use. However, we currently don't perform checks when you use the regular build-cache-file, to see if you're using any of the new script functions/globals exposed by OS (you're expected to use build-cache-file-ex).
Of course, if you're not running OS, none of the new tags will be used, so none of your detail maps will be rendered, and you'll be back to the old days.
As far as a FAQ goes, it's the reason why I don't respond to anyone over IM with individual questions. You got something to ask, ask it in an active thread so everyone can learn from the response. I don't have time right now to produce a detailed FAQ when I'm developing the OS codebase (which has more to it than some HaloCE related stuff), working on halomods, working on other code, and working in real life.
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