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Thread: Biped/Shader/AI help

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  1. #5

    Re: Biped/Shader/AI help

    (vehicle_load_magic *VEHICLE* *SEAT STRING/SUBSTRING* (ai_actors *ENCOUNTER*))

    or

    (unit_enter_vehicle (unit (list_get (ai_actors *ENCOUNTER*) #)) *VEHICLE* *SEAT STRING*)

    something like that
    Last edited by CtrlAltDestroy; July 3rd, 2007 at 02:10 PM.
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