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Thread: Biped/Shader/AI help

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  1. #7
    got blood on his suit MNC's Avatar
    Join Date
    Jun 2007
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    725

    Re: Biped/Shader/AI help

    Quote Originally Posted by CtrlAltDestroy View Post
    (vehicle_load_magic *VEHICLE* *SEAT STRING/SUBSTRING* (ai_actors *ENCOUNTER*))

    or

    (unit_enter_vehicle (unit (list_get (ai_actors *ENCOUNTER*) #)) *VEHICLE* *SEAT STRING*)

    something like that
    Ah! Thank you. I haven't tried yet, but ai_actors converts it to an object list, right? I never knew how it worked. <3

    @ adumass: If I'd do that, I'd still have the normal biped in the vehicle, not the zealot Elite.

    Edit: It works! the second one works, the first just returns a boolean. Thank you Ctrl!
    Last edited by MNC; July 4th, 2007 at 07:42 AM.
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