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Re: [Gallery] DEEhunter's Light arrays
Battle rifle unwrap.

Quote:
Originally Posted by
Masterz1337
No offense to advancebo, and not to toot my own horn, but he's not nearly as experienced as people like me and Choking Victim. It doesn't matter what your sky looks like, it matters if you're doing it right. You're skies are so crude, and goes against the established norm.
The picture that I supplied was a preview. There was a reason why I posted it here for crit. But there is no reason for you to say a "I am more experienced then you" comment. That sky was thrown away once I found no map it would look good in.
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Re: [Gallery] DEEhunter's Light arrays
That unwrap is pretty terrible dude. As with all your others, you are not utilizing your space right.
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Re: [Gallery] DEEhunter's Light arrays
How is that? I took the FP camera into consideration. Making objects that show up more in FP and FP animations have more detail. Also the way disaster textures the guns requires some good space for edge bleeding.
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Re: [Gallery] DEEhunter's Light arrays
Look at your very small items. Don't you think you would do much better my moving them elsewhere, making them larger, and, by moving them elsewhere, you'd give other parts more space for edge bleeding?
You need to think out your space usage more. It's better than some of your earlier ones, those were pretty much garbage, but this one still isn't good.
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Re: [Gallery] DEEhunter's Light arrays
Please stop telling us that you made the pats you see more larger. Pesonally I dont care, I would like all the parts equal size so the whole weapon can be detailed.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
SnaFuBAR
That unwrap is pretty terrible dude. As with all your others, you are not utilizing your space right.
I believe he uses some sort of an automatic unwrapper in all his uv's as opposed to unwrapping them manually. That's what I heard at least.
"Phew. My hands are tired after this. Battle rifle unwrap. Took a while to do this." - DEEhunter on halomaps
must've been pretty tiring clicking that unwrap button there.
If you're not using a program, then w/e it's not like I care. I'm just going by past claims from your "friends".
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Battle rifle unwrap.
The picture that I supplied was a preview. There was a reason why I posted it here for crit. But there is no reason for you to say a "I am more experienced then you" comment. That sky was thrown away once I found no map it would look good in.
So let me get this straight, you posted a picture of your skybox, you wanted crit, I tell you you aren't doing them right, you tell me to fuck off, I tell you i'm trying to help, because i know what i'm talking about, you say other people say it's fine, and I say I know what I'm talking about better than them through expierence, and now your taking offense?
Either except crit when you ask for it or Get the fuck off these forums.
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Re: [Gallery] DEEhunter's Light arrays
Do you do anything your self Dee? Or do you steal credit for EVERYTHING?
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Hunter
Do you do anything your self Dee? Or do you steal credit for EVERYTHING?
When the hell did I steal credit?
Quote:
Originally Posted by
Choking Victim
I believe he uses some sort of an automatic unwrapper in all his uv's as opposed to unwrapping them manually. That's what I heard at least.
"Phew. My hands are tired after this. Battle rifle unwrap. Took a while to do this." - DEEhunter on halomaps
must've been pretty tiring clicking that unwrap button there.
If you're not using a program, then w/e it's not like I care. I'm just going by past claims from your "friends".
Im sure you were talking to disaster since he was the only one I told about unwrella recently. No I did not use that and I showed disaster about the tool when he linked me to the Packer that they had.
Quote:
Originally Posted by
Masterz1337
So let me get this straight, you posted a picture of your skybox, you wanted crit, I tell you you aren't doing them right, you tell me to fuck off, I tell you i'm trying to help, because i know what i'm talking about, you say other people say it's fine, and I say I know what I'm talking about better than them through expierence, and now your taking offense?
Either except crit when you ask for it or Get the fuck off these forums.
I'm saying that it does not require crit anymore because its old and is unused now. I respect the crit your giving it but you came up a little late for it.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Im sure you were talking to disaster since he was the only one I told about unwrella recently.
Actually, no, I just typed in "3ds max automatic unwrapper" into google and that's the first thing that came up. It's sheer luck that that's the one you use tbh.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Choking Victim
It's sheer luck that that's the one you use tbh.
I don't use any automatic unwrapper.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Im sure you were talking to disaster since he was the only one I told about unwrella recently.
That's not the message you portrayed.
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Re: [Gallery] DEEhunter's Light arrays
I was telling disaster that I was getting private beta's for the UV packer since one of the coders was at facepunch and invited me to it. After he showed me that I told him about unwrella. There was no beta for it was me and diaster were surprised at the results but he was disappointed about the poly limit for the trial because HE wanted to use it. When I told him about it I was telling him that unwrella uses the same packing engine as the one he showed me. I never used it and I never will use any automatic unwrapping tool.
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Re: [Gallery] DEEhunter's Light arrays
Lol, :fail:
You use something to make skies, particle things, and unwrap?
Bhaha.
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Re: [Gallery] DEEhunter's Light arrays
I use a Vue for skies and Headus for unwrapping. I do particles in 3ds max.
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Re: [Gallery] DEEhunter's Light arrays
Lol, and what do you use to make those things in your sig?
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Re: [Gallery] DEEhunter's Light arrays
My sig rotates. Be specific.
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
I don't use any automatic unwrapper.
Quote:
Originally Posted by
DEEhunter
I use a Vue for skies and Headus for unwrapping.
wut?
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Re: [Gallery] DEEhunter's Light arrays
Headus isnt an automatic unwrapper.
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Re: [Gallery] DEEhunter's Light arrays
Headus isn't automatic unwrapping. It has more tools than 3ds max to unwrap. You still have to unwrap it by setting up seams and packing. It doesn't do it automatically.
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Re: [Gallery] DEEhunter's Light arrays
Ah, was trying to look into what exactly it was.
Edit: found it, Headus UVlayout.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
UVLayout, developed by headus, is a stand-alone application for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all ilks and by students, UVLayout's unique approach gives texture artists the tools to produce high quality low distortion UVs in significantly less time than they would by traditional methods.
More info
I dont think it is automatic. (In Dees defence)
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
When the hell did I steal credit?
Im sure you were talking to disaster since he was the only one I told about unwrella recently. No I did not use that and I showed disaster about the tool when he linked me to the Packer that they had.
I'm saying that it does not require crit anymore because its old and is unused now. I respect the crit your giving it but you came up a little late for it.
Then why post it, if you weren't looking for crit in the gallery thread? It's only a few days old. And what have you changed about it since then, if it's old and outdated?
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Heathen
Lol, :fail:
You use something to make skies, particle things, and unwrap?
Bhaha.
from an old PM about his skies.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Masterz1337
Then why post it, if you weren't looking for crit in the gallery thread? It's only a few days old. And what have you changed about it since then, if it's old and outdated?
I asked for crit back then but no one bothered so I moved on. I had different projects going on back then because I had to crunch work in before finals. Then nearly 15 days later you gave it crit.
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Re: [Gallery] DEEhunter's Light arrays
Masterz is pretty experienced with Halo, take his crit nicly.
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Re: [Gallery] DEEhunter's Light arrays
Still, I like his shit so idc.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Hunter
Masterz is pretty experienced with Halo, take his crit nicly.
Saying "You still don't get how halo skies are done do you?" Does not really help.
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Re: [Gallery] DEEhunter's Light arrays
Ask him what he means.
He was referring to when he told you before.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
SnaFuBAR
If there are stray verts, it will make your assumption inaccurate. Use your head.
I'm just saying, everything appears to be in quads, so one can assume that its an accurate estimation. Even if there are a few stray verts, it will at least be close, but not exact. You know what I meant, so stop trying to be right all the time.
E: didnt realize new page.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Saying "You still don't get how halo skies are done do you?" Does not really help.
Well, CV told you once in great detail, it's not like you don't know or weren't told.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Corndogman
stop trying to be right all the time.
hmmmm.... No.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Corndogman
so stop trying to be right all the time.
So he should try to be wrong? what?
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
Gonna be honest, that doesn't look very forerunner to me. Of course, every forerunner map I've made has wound up in my "random crap" scenes in my 3ds max folders.
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Re: [Gallery] DEEhunter's Light arrays
I went down a dimension.

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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
Good thing you wrote that, because otherwise I would not have been able to tell.
That sounds like sarcasm, but it's not. You drew a squiggly box...
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
wtf is that? a stone thing pointing at the midnight sky or over view of a land mass and its shoreline? or a cliff viewed from the bottom with a rocky ledge jutting out?
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Re: [Gallery] DEEhunter's Light arrays
I don't get it either Dee. :|
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Re: [Gallery] DEEhunter's Light arrays
I hope you guys know he's just being an idiot and is not being serious.
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Re: [Gallery] DEEhunter's Light arrays
I'm trying...

In br chains.
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
In br chains.
Mind explaining this?
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Re: [Gallery] DEEhunter's Light arrays
BOY.
draw from life.
also. keep practicing.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
sKc_Chains
Mind explaining this?
Your the official forum troll.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
bapsi
BOY.
draw from life.
also. keep practicing.
This and I sense Dee is just trying to make fun of chains.
If you are Dee, I thought you were ALITTLE more mature about things then this. :|
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Re: [Gallery] DEEhunter's Light arrays
Don't make me give out infractions in this thread. Dee and Chains, quit your shit; I don't care who started it.
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Re: [Gallery] DEEhunter's Light arrays
Wait, what, he was making fun of me?
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Re: [Gallery] DEEhunter's Light arrays
Seems like a little too much effort to troll someone, at least for me anyways.
moooving on...
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Re: [Gallery] DEEhunter's Light arrays
whoa what's the dealio about people quoting me i'm lost.
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
Decent material, but from a modelling standpoint that's extremely basic.
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Re: [Gallery] DEEhunter's Light arrays
Dee doesnt model, he focuses on pretty renders.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Hunter
Dee doesnt model, he focuses on pretty renders.
Hunter doesnt model. He makes things with horrible topology.
I was originally trying to make a bubble shield. The actual object is very low poly. But then I tried using the height map as the displacement map and had some good results. But I ended up using it in unreal to have some fun with physics.
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Re: [Gallery] DEEhunter's Light arrays
That was uncalled for, you don't model, all you do is show pretty renders, he even complimented the renders of being pretty. Hunter can model fine.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
sKc_Chains
Wait, what, he was making fun of me?
Yes, he was making pictures with very little effort and terrible perspective.
Pictures that he has to explain to be understood what the subject matter is.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Honestly very cool.
Simplicity isn't always a -
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Some parts look like Play-Doh
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Heathen
Yes, he was making pictures with very little effort and terrible perspective.
Pictures that he has to explain to be understood what the subject matter is.
Meh, oh well, his loss of time, not mine. :)
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Re: [Gallery] DEEhunter's Light arrays
The texture noticeably tiles and there's the matter of the random pentagons. And the lowered part that should be black under the red hexagons is red. Lazy recolouring.
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
flyinrooster
The texture noticeably tiles and there's the matter of the random pentagons. And the lowered part that should be black under the red hexagons is red. Lazy recolouring.
Random pentagons? You cannot have a hexagon sphere without pentagons in it. Also the extrusion of the shapes isnt really supposed to be, so the skin wasnt made for it. I tried using the heightmap made in znormal as a displacement map and it made it look like that. Here is how it was originally supposed to look with normal maps.
http://img4.imageshack.us/img4/9908/normalmeps.jpg
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Re: [Gallery] DEEhunter's Light arrays
Didn't know that. What I do know is that you completely ignored the rest of my post.
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Re: [Gallery] DEEhunter's Light arrays
Wtf you stupid prick. I was fucking suporting you by saying that the image wasnt meant to be a good model, but a good render. And why dont you write topology on a peice of paper and choke to death on it, Im sick of seeing the fucking word.
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Re: [Gallery] DEEhunter's Light arrays
:lmao:! He probably took your statement as an insult saying he didnt model and so he instinctivley responded negativley, and put one of your cons against you?
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
The mouse looks flat on the top.
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Re: [Gallery] DEEhunter's Light arrays

E: ignore the green table lines. I messed up with that. :(
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Re: [Gallery] DEEhunter's Light arrays
I get the mouse proportion but what is the black squiggle?
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Re: [Gallery] DEEhunter's Light arrays
That is showing where you put the line. You got the angle wrong on it.
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
bapsi
keep workin hard.
emphasis
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
Heathen
emphASiS
emphassis
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
That's a pokémon!
Also, I had the strangest dream that you did lightmaps for one of my maps =o
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
L0d3x
Also, I had the strangest dream that you did lightmaps for one of my maps =o
Maybe that means something. :O
Updated.
http://img6.imageshack.us/img6/9708/wip4.png
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Re: [Gallery] DEEhunter's Light arrays

Double post.
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Re: [Gallery] DEEhunter's Light arrays
around the glow looks odd. and scratches looks like speed blur. nice mesh =D
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
that looks alot like the real deal (as real as the deal gets anyways). still think the scratches(or that's what it seems to me) look like motion blur.
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Re: [Gallery] DEEhunter's Light arrays
I'm pretty sure that's because its not scratches, its just brushed metal. That's why it looks like motion blur, because that's the most common way of doing brushed metal in photoshop. (afaik)
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
What are you looking for crit on? Or are you even looking for crit? lol
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
If thats in CE, lightmaps. If its a render, the materials, lighting, and water.
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Re: [Gallery] DEEhunter's Light arrays
I doubt its Halo, just look at the water.
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Re: [Gallery] DEEhunter's Light arrays
I dno, is it a show off of where the water hits the skybox horizon?
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Re: [Gallery] DEEhunter's Light arrays

Emit your opinions.
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Re: [Gallery] DEEhunter's Light arrays
You didnt get my good side...
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Re: [Gallery] DEEhunter's Light arrays
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Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by
DEEhunter
Looks nice.
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Re: [Gallery] DEEhunter's Light arrays
Tried making forerunner textures and failed horribly at it. Took the easy way out.:saddowns:
http://img29.imageshack.us/img29/4003/renderfuck.png
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Re: [Gallery] DEEhunter's Light arrays
Too shiny, especially since sand has been being blown onto it for years and years.
For a second it reminded me of that skyscraper course in Mario Kart 64's battle mode, lol.
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Re: [Gallery] DEEhunter's Light arrays
i like the lighting on the metal parts.
i agree with ODX on his criticism on the boulder and sand. could be a little duller and more believable.