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Thread: A Look Behind the Scenes at H2V Programming

  1. #41
    $20 bill y'all Bodzilla's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by dg View Post
    I love to see talented people work together like this.
    Couldnt have said it better myself.


    Good job guys, your bettering the community.

  2. #42
    a bit of the old in-out Roostervier's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by et_cg View Post
    Well, it'd be as simple as extracing everything from the shared.map and compiling your own. :P

    Then, you just distribute your own after you've figured out how to work around the default one.

    At least I've come to believe so.
    See, that makes sense until you think about Live. If you change the biped, how is that going to react with the ability to select your own? What about weapons? I am perfectly fine with the fact that my map probably won't allow for achievements if I do implement custom content, I just have to wonder how it will all play out.

    Also, sorry for thread jacking D:

    Good job, again =D.

  3. #43

    Re: A Look Behind the Scenes at H2V Programming

    There is no need to modify anything in the shared.map in order to use custom weapons, or bipeds.

  4. #44

    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by spookers622 View Post
    i cant wait!! 1) when do you think it'll be done? And 2) isnty this illegal? cant they ban you or something or do they even care? anyway, good work!!
    1) It will never be "done", done is a term used when talking about cooking. However, when it's finished it will be released. Am I Right?

    2) As long as the custom maps don't give anyone an advantage over anyone else, I really don't think they will give a shit. Unless it's about copyright infringement or some shit like that.

  5. #45
    Senior Member fatso784's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    You guys are the best halo modders period.

  6. #46
    A V A L O N TeeKup's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by fatso784 View Post
    You guys are the best halo modders period.
    Thats an understatement compared to what I've seen these people accomplish.

  7. #47
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    Re: A Look Behind the Scenes at H2V Programming

    Thank you so much guys. Now i dont have to use unreal engine.

  8. #48
    Junior Member Anthony's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    hmm... I don't know what to say.. The GUI sucks for one and so does the name and whos this kornman guy?

  9. #49
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Wow. Are you a halmods user or what? Anthony, get the hell off of these great boards.

  10. #50
    Senior Member et_cg's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by flyinrooster View Post
    See, that makes sense until you think about Live.
    Why use Live? It sucks.

    Quote Originally Posted by jahrain View Post
    There is no need to modify anything in the shared.map in order to use custom weapons, or bipeds.
    Good point. The map files still compile everything that they need. Except for the for surely shared tags.

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