Quote Originally Posted by p0lar_bear View Post
^This

The game drops some tris if there are too many being rendered at one time. Effective portals will reduce the number of polygons being rendered at once, thus getting rid of the disappearing problem.
Quote Originally Posted by Masterz1337 View Post
Portaling doesn't help inflated BSP sizes. :-\

Rob knows what I'm talking about.
^this

Because of the limited amount of RAM in the original XBox, the maximum size for a BSP is, as I understand it, hard coded into the game. If your BSP+tags exceed a certain size limit, you can still hack tool to compile it, but you also have to hack CE to keep it from crashing when it loads the BSP.

WoL, I have a sneaky suspicion that you'll get your BSP ingame all happy and peachy, and then you'll load in your hi-res textures and weapons and sounds and scenery and skybox and vehicles and at some point it'll just barf up an error when you try to compile.

If you find a way around this that doesn't require users of your map to use a hacked HCE, please tell me how.