Quote Originally Posted by Rob Oplawar View Post
^this

Because of the limited amount of RAM in the original XBox, the maximum size for a BSP is, as I understand it, hard coded into the game. If your BSP+tags exceed a certain size limit, you can still hack tool to compile it, but you also have to hack CE to keep it from crashing when it loads the BSP.

WoL, I have a sneaky suspicion that you'll get your BSP ingame all happy and peachy, and then you'll load in your hi-res textures and weapons and sounds and scenery and skybox and vehicles and at some point it'll just barf up an error when you try to compile.

If you find a way around this that doesn't require users of your map to use a hacked HCE, please tell me how.
I forgot for MP maps that the textures and sounds inflate it as well :X. You're goign to have to use mainly 512s for this I would imagine. :-\. Maybe 1024s on some of the vehicles.