^this
Because of the limited amount of RAM in the original XBox, the maximum size for a BSP is, as I understand it, hard coded into the game. If your BSP+tags exceed a certain size limit, you can still hack tool to compile it, but you also have to hack CE to keep it from crashing when it loads the BSP.
WoL, I have a sneaky suspicion that you'll get your BSP ingame all happy and peachy, and then you'll load in your hi-res textures and weapons and sounds and scenery and skybox and vehicles and at some point it'll just barf up an error when you try to compile.
If you find a way around this that doesn't require users of your map to use a hacked HCE, please tell me how.
Well I dunno how portaling works, but when you say look at, do you mean literally look at the object? So like, If your looking forward, everything behind you doesnt get rendered?
Is it alot like clipping?
What I'm trying to get at, it wont effect the maximum view distance? Like in coldsnap and hugeass.
Last edited by Limited; June 11th, 2008 at 12:43 AM.
They'll compile fine. The game can handle a hell of a lot, and it does, as long as you have a modern-gen card, you can throw in all you want. I did a few personal tests. Multiple 2048 textures in a room with dynamic lighting in the darks, high-res custom lightmap for the specular lighting, and a few other goodies. Churned past 60 FPS constantly. 8500gt 256 mb.
There are obviously object limits, but they probably won't be passed.
People just pussy out on pushing this old engine :P Forget your damn limits. Bypassing the BSP size limit isn't hard. The BSP size won't even matter as long as it's not some gigantic open field, and it's portalled well. Keep the level slightly complex, multiple points of interest, and if it's too large, throw in some large portals. You can have some damn nice FPS with 2048 textures and whatever else you want to throw in. Just portal and optimize. The only reason I ever got somewhere was because I ignored the warnings in the HEK Tut, and ignored the limits imposed by others. Which of course existed 4 years ago.
Last edited by SuperSunny; June 13th, 2008 at 02:12 PM.
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