Quote Originally Posted by p0lar_bear View Post
From what my [broken-assed] logic tells me, the map geometry is pretty much done. It's a matter now of skinning and portalling, then the objects.
You didn't pay much attention to the huge flat areas, did you? .

Quote Originally Posted by DaneO'Roo View Post
Needs to be done in Unreal engine tbh. A Hi res level in CE won't work.
Granted the engine updates would make it a hell of a lot easier to do, you have better control over development in CE. Unreal3 would give us what, over CE? Normal maps? Whoopdie-fucking-doo.