Quote Originally Posted by FireScythe View Post
Well I do have a toggleable build that reloads the shaders and such when toggled back on, but I don't know enough about where to put my global in memory to know its not messing with something else.

As far as setting shaders using the console I suppose it's technically possible, but beyond my capabilities at the moment.
I've put my toggles and entered data in 0x400400-0x400450 region. Its open memory. One thing we do need to keep in mind if we combine different OS projects is what memory isnt used by more than one process.

What kind of settings do the shaders require? Values inputted? If you need any help, contact me I'll gladly try to help.