Quote Originally Posted by Llama Juice View Post
You can have UT3 generate UVs for you, but they usually turn out garbage.

Your UVs for your lightmaps can just be an auto map on a 2nd UV channel... it doesn't have to be anything fancy.
Yeah that's usually what I do, but if you can take the extra few minutes for an important wall to remove as many seems as possible... makes it look a bit better... also optimizes lightmap usage...