You can have UT3 generate UVs for you, but they usually turn out garbage.
Your UVs for your lightmaps can just be an auto map on a 2nd UV channel... it doesn't have to be anything fancy.
Yeah that's usually what I do, but if you can take the extra few minutes for an important wall to remove as many seems as possible... makes it look a bit better... also optimizes lightmap usage...
Bookmarks