Yea, usually for mine I'll either just not tile any textures (on a static) so I can use my primary UV set, or if there's overlapping UVs I'll just run a Layout UVs and that'll lay everything out so there's no overlapping stuff... doesn't work so well with tiling textures and such though.
Actually for Chimpire I'm going to be using this guy:
http://www.youtube.com/watch?v=QaMVg4vJDFA&fmt=22
So I'll be avoiding Unreal lighting for most things... mixing in pre-computed GI lightmaps into the shaders themselves. The only thing that'll affect lighting outside of the lightmaps are like -- dynamic lights on characters. A good substitute for the elusive Unreal Lightmass.
Still have to deal with the terrible material-lookup lag... but the textures can be much more simple with the massive lighting detail... also can script lightmap swapping if say -- someone turns on a lightswitch or something.
Last edited by Phopojijo; July 26th, 2009 at 09:52 PM.
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