Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 64

Thread: God Damnation!

  1. #11
    A Loose Screw Phopojijo's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    2,749

    Re: God Damnation!

    Quote Originally Posted by Llama Juice View Post
    You can have UT3 generate UVs for you, but they usually turn out garbage.

    Your UVs for your lightmaps can just be an auto map on a 2nd UV channel... it doesn't have to be anything fancy.
    Yeah that's usually what I do, but if you can take the extra few minutes for an important wall to remove as many seems as possible... makes it look a bit better... also optimizes lightmap usage...
    Reply With Quote

  2. #12
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: God Damnation!

    Yeah I just did a flatten mapping on the 2nd channel for all the meshes. Looks decent.
    Reply With Quote

  3. #13
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: God Damnation!

    Your cubemap is set up incorrectly. There shouldn't be any visible seems in the view of the collective images. Should be more like this:

    Reply With Quote

  4. #14
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: God Damnation!

    Quote Originally Posted by Phopojijo View Post
    Yeah that's usually what I do, but if you can take the extra few minutes for an important wall to remove as many seems as possible... makes it look a bit better... also optimizes lightmap usage...
    Yea, usually for mine I'll either just not tile any textures (on a static) so I can use my primary UV set, or if there's overlapping UVs I'll just run a Layout UVs and that'll lay everything out so there's no overlapping stuff... doesn't work so well with tiling textures and such though.
    Reply With Quote

  5. #15
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: God Damnation!

    Quote Originally Posted by flyinrooster View Post
    Your cubemap is set up incorrectly. There shouldn't be any visible seems in the view of the collective images. Should be more like this:

    Um... I know. That's why I posted it. What order do i put the bitmaps in.........
    Reply With Quote

  6. #16
    A Loose Screw Phopojijo's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    2,749

    Re: God Damnation!

    Actually for Chimpire I'm going to be using this guy:

    http://www.youtube.com/watch?v=QaMVg4vJDFA&fmt=22

    So I'll be avoiding Unreal lighting for most things... mixing in pre-computed GI lightmaps into the shaders themselves. The only thing that'll affect lighting outside of the lightmaps are like -- dynamic lights on characters. A good substitute for the elusive Unreal Lightmass.

    Still have to deal with the terrible material-lookup lag... but the textures can be much more simple with the massive lighting detail... also can script lightmap swapping if say -- someone turns on a lightswitch or something.
    Last edited by Phopojijo; July 26th, 2009 at 09:52 PM.
    Reply With Quote

  7. #17

    Re: God Damnation!

    Setting up different shaders for each object just for lightmaps?
    D:
    Reply With Quote

  8. #18
    A Loose Screw Phopojijo's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    2,749

    Re: God Damnation!

    Quote Originally Posted by DEEhunter View Post
    Setting up different shaders for each object just for lightmaps?
    D:
    Shader instances with a texture parameter... not sure if there's some overhead to that though.

    ... and it saves me time in the optimizing phase... since there's only like -- 2-3 lights in the level otherwise.
    Reply With Quote

  9. #19
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: God Damnation!

    That lighting method looks nice but complex. I'm still learning the engine.
    Reply With Quote

  10. #20
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: God Damnation!

    I had to guess with the order, and my bitmaps are named forward back front left right etc so I can't really help you there. Tbh it looks like your top and bottom bitmaps arent rotated correctly or something. trying to fix it would really be trial and error.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •