Damn confusing if anything:P
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Damn confusing if anything:P
In that case, it's brilliance incarnate.
Quite honestly, Halo is not supposed to look this good. I'm just hoping it's as fun to play as it is to oogle.
That looks great o:
It's actually a very simple shader...
http://tehlag.modacity.net/one/notpix/godrays.png
2 of these with different scrolling speeds and tiling multiplied together in a shader_transparent_chicago with its framebuffer blend function set to "add". The bitmap itself was made by rendering solid noise, applying motion blur, and then overlaying a gradient.
Something still seems off to me about the lights... can you put lens flairs on them or something. I don't know, they don't really give off that light look to me, more like they're shooting blue and red beams out in a circular fashion.
Like a curtain.
The only two things telling me that this is Halo is the Slayer icon, as well as the blips on the motion sensor. If it weren't for those, I would never have guessed that it was CE.
Is it possible to get rid of the slayer icon?
Yes.
As of ~30 minutes ago, it's gone. Been meaning to do that for quite some time.
Why does the grenade counter look like the AR counter font?
Well, I'd say that's fairly self-explanatory.
Well that's a bit lazy don't you think? :raise:
What grenade counter? All I see are the missiles...and those are definitely not halo fonts.
:ugh:
That's what he meant.
Yes, those are the AR numbers.
Now that you've brought it up I feel like I have to make custom numbers... why couldn't you leave well enough alone :(
sorry :/
Heh.
Seriously fix the lights. O _ O
Square blips mb?
Or Metroid shaped blips...
I can make the warning icon light up if there's danger I think.
might be annoying if your playing and you are in a fight.
Plus, if the fish are going to show even slightly, they would set off the "warning"
And square blips or metroid blips would be lame.
Make the blips yellow like they are in Metroid. Problem solved. :iamafag:
http://www.armchairempire.com/images...2-echoes-4.jpghttp://www.armchairempire.com/images...2-echoes-3.jpg
It sure as hell is better than this font:
http://www.paxgamers.com/2005/review...id_prime_1.jpg
Our visor's hud is partially custom, so I think it can be however we want it to be :saddowns:. It's a combo of Prime 1 and 2. You are the first person to nitpick it at all. :v:
I think changing the bitmap for the radar "blips" to yellow would be a fair suggestion, however.
And make them fit inside the circle perhaps?
so could you kill the fishes?
Looking great as normal , cannot wait for the final outcome :)
when this is done, you should use advancebo's zero suit samus biped :D
but other than that this is looknig great
Eh, your right about the font.
And yellow radar is good.
And what noob said.
Make em fit.
You should move the motion tracker background into the rest of the HUD and just let the dots appear there without a true background, the completely static motion tracker really degrades the experience.
First off, we have something new from our new (absorbed) team member, Nebulon. I figured I'd post this here to see if I could get some more feedback for a Torizo/Chozo statue he modeled. He is already aware that the scale is off:
http://img194.imageshack.us/img194/6...instorizo2.png
I don't know if any of you remember Station, but Lightning is reworking it's layout to better suit, well, everything. The gameplay will be much more fluid, now, and the layout should assist in eliminating a lot of chokepoints (whereas the first version used doors to lead to bases which is a big no-no).
None of the modeling in these shots is ripped, just some copied textures (something we were already using), and the orange area, well, use your imagination! ^_^:
http://farm3.static.flickr.com/2466/...e05def87a4.jpg
http://farm3.static.flickr.com/2595/...7b1b47f80e.jpg
Teh Lag has been busy, but the mod itself is almost finished. I'm not going to guess on a "ready date", but it's going to be quite soon. I don't foresee it taking longer than a week for testing to commence.
-Seraphim
http://i13.photobucket.com/albums/a2..._samus_run.gifhttp://www.gonintendo.com/boards/images/ranks/samus.gifhttp://www.mybuddyicons.com/data/thu...s/25/Samus.gif
Can we get a side shot of that model?
EDIT: http://bulk.destructoid.com/ul/user/...e1jpg-550x.jpg
Its a little hard to compare that shot since I can't quite see anything, but in comparison to the reference, the hands on the model seem really bulky. The head doesn't seem right either.
http://img149.imageshack.us/img149/8348/chozostatue.png
That's the best I can do. I only have renders that he chooses to give me. :raise:
Here is a map that Delux has been working on, called "Federation Base Equinox":
The bsp is done, but he told me that it isn't really optimized yet. It had some open-edge errors when he tried to put it in-game, otherwise, I'd have some in-game shots.
Lightning has a version of Phendrana that is ready to test the gameplay on, but hasn't sent it to me yet. I have a feeling that this weekend something magical might happen, however.
The model itself *should* be done.
To do :
-Somes faces aren't UV properly, will redo.
-Portalling has to be done.
-Sceneries are done.
-Shaders need to be fixed ( added some :iamafag: bump mapping )
-Make a Glass texture ( currently it's just a +sky material... the blue faces you see in those renders)
Also Seraph, I fixed the open edges ( :gonk: ), might send you the map in few hours, if everything goes as I expect. :realsmug:
its al over. u canft ifnd it her no more. we moved to alasksa!
takin over time to fix the mod and have it ready for next july.
cary on without the metroids and we'l :haw:
thhhhhh1nkac!
That Station map, that's from the Metroid Prime Hunters demo isn't it? It looks familiar.
Either way, those maps are looking really good, but yeah, that Chozo statue needs a bit of work.
Metroid Online has c-c-c-changes.
Here's what has changed since you last played the mod (or didn't, which is okay too):
- Melee: Samus uses a beam sword .. thingy. It's a concentrated beam of light from her beam cannon. Works on every weapon.
- Fixed HUD: No gametype icons, improved/embedded radar
- Weapon Swap System: You start with the Power Beam, you can pick up and swap out from there. Don't want the Power Beam? No problemo! Swap it out with one of the five other Beams available. Beams do not show up when swapped, or when you are killed.
- Havoc Beam: Same ol' insane beam we had before, but now with a shinier cannon permutation
- Spazer Beam: A close to mid-range shotgun-type beam, very versatile.
- Force Beam: Not our original concepted idea for it, but it works regardless. It's a sniper rifle, 'nuff said.
- Super Missile Power-up: You automatically pick it up when you run over it, and it will allow you to shoot three higher-power shots. Expires and is no longer usable after it's empty. This weapon counts as a third weapon, so you don't have to worry about it swapping out for one of your other two.
- Beams Tracking: Tracking has been toned down a LOT for the charged up beams, so you may actually have a chance of hitting another player with one of them. ;)
- Improved missile drop "icons"
- Beams have icons that represent themselves when you stand over them and colors that are pretty much a dead give-away to what they are.
Also, Maridia's boost is now gone. Yet another disappointment, but we are working up a solution for it as I write this.
That's pretty much it. Updates are happening, but not to a point where I can post anything to show you.
-Seraphim
Will there be maps where you play as Zero Suit Samus?
Why not? That would be an awesome idea, even as an easter egg.
Fists arn't nearly as pretty as sparkly particle-swords.
She never grabbed the balls either.
Instead she became one.
=D
You think there's a possibility of having the actual plasma beam? It could be the sniper weapon, instead of having a completely new beam.
Also, why not just use the sniper from Hunters?
The main mod is based on Metroid Prime 1 and 2. We may eventually do some beams based on Metroid Prime 2, but we wanted to try our hand at some custom beams. Metroid Prime Hunters in all regards was mediocre. I can only recall 3 maps/areas worth recreating, but if we wanted it to be Halo with sniper rifles and pistols and whatnot, we'd just release the maps as is, and wouldn't have started this mod in the first place. We may change it to the Imperialist, mainly because it functions somewhat the same, but it's the same kind of beam, no matter what we call it, so I don't see why it matters.
Also, with it being Halo, we felt we needed a way to have the WEAPON cause a melee, so that's the reason we chose to use the beam cannon instead of punching. I really don't know why you are so adamant about us changing it Pooky, but I assure you, it isn't happening.
Wow, down boy. I was in no way saying that Hunters was 'teh l33t' and wanted you to copy everything from it. All I was saying is that there is already a sniper beam in the Metroid universe, why not stay true to it?
To your second post. Uh, if you're trying to say that just because it's Halo, you want to stay true to just using the weapon. Then you're mistaken. I recall a certain punching melee used when holding the Plasma Pistol.
I'm starting to really dislike how the community is treating feedback. If you don't want someones opinion, don't show it to the public. There's no point in e-raging at someone just because they gave you feedback. Not everyone is going to like what you're doing, and frankly we don't have to. Don't make excuses and try to defend yourself, no one was attacking you. We were just simply talking about things that might be plausible or would improve what you were doing.
We can't see what's going on. With a serious lack of updates, and material to look at, how the hell are we supposed to know how awesome it is if we can't see it for ourselves. Going on about how this melee attack is the perfect way to go about this, but then not showing us a sample or something is just silly. It could be the most awesome thing ever. But we won't know until you show us.
I want you to know I don't aim this directly at you. It's just as bad over in the CMT Feedback thread. I understand it's the internet, and no one has to take you seriously. But it would be nice to see everyone mature, and respect everyone else on here. Modacity is a great community, even with it's ups and downs, but quite frankly, there have been a lot of downs lately. :saddowns:
AND ONE LAST THING!
This mod is still kick ass. I can't wait to play the new map. A few questions though, will you be re-releasing the old map with all the updated stuff? And are the fish just AI that are swimming around, or some kind of animated scenery? I'm leaning towards AI because they showed up on the radar, but I wasn't too sure.
My post wasn't intended to be hostile, I was just clearing some things up.
The beginning of my post was basically saying that I am trying to stray away from reusing Halo as much as possible. It's been done, the udders are dry, the horse is dead.
I am here to take ideas and apply them to our mod, if they make sense and will make the mod more fun, and overall more playable. I spent 2 hours this morning re-reading feedback from all our threads since the initial release on all the forums I posted on, and gained a lot of understanding from what you players have found in the past and want to see for the future.
I know you guys only have the stuff we release to go by, but please don't cut me short, and assume I don't care what you players have to say. Ultimately, it's the people that play the mod, not that make the mod, that make it a success, and I totally understand that. I hope you will continue to watch our progress and anticipate our release.
Bob, The fish are AI, not animated scenery, you are correct.
You dont have to worry about the fun factor , i can vouch for it , its really fun to play and all the additional things that Seraphim and the team have added really make it sweet and unique, though i have only tested Maridia so far , it was enough when i was filming to keep me ammused and amazed for hours and that was before they added enhancements.
Its worth every little bit of the wait , trust me , it will be sweet when its released.
I was just playing the latest release, and found that the power beam has a bit of gravity. Is that supposed to be there?
Uh.. :ugh:
I don't know what you mean, at all. I reread your post like 10 times, and I don't understand an ounce of it.
First off, our "latest release" was in November of 2007. Next, the power beam having gravity? Does the "ball" have gravity, do the "shots" have gravity, does the weapon itself have gravity? Whatever is there is there because it's there. I really don't understand, at all, whatsoever, and it's causing me mental harm.
Thanks,
Seraphim
I'm assuming he means the projectile itself, as it does arc downward slightly.
Yes, by gravity I meant it arcs down slightly.
We're running final radiosity for Maridia right now. This means we're nearly ready to test the map internally and shortly after release our Public Beta.
What we need at this time is a "turn key server", or a server that we can upload the map, set it up to run slayer or ctf or whatever, and just as easily remove the map and leave the server as it was. We need a lag-light (or unbiased server) for internal testing to test out actual "real gameplay" as opposed to someone being a host. It's probably just going to be team members, but as some members may or may not be available, we may need to enlist additional testers, this will be done only on the basis of us not having enough players to at least perform a 2 vs 2 test however, so this post isn't offering "zomg beta test opportunities".
Anyone that has a server that they would be able to allow us to use for this purpose, please reply in this thread or PM me personally.
Thanks,
Seraphim
Higuy is letting us use his server. Woo hoo!