Thanks for your reply, i guess i'm going for something completely diferent lol.
Good luck with this mod ;) it's looking great so far, i'd like to see it once finished.
Peace
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Thanks for your reply, i guess i'm going for something completely diferent lol.
Good luck with this mod ;) it's looking great so far, i'd like to see it once finished.
Peace
By the way, what happened with the "Ad in Mombassa"?
That thread is kind of dead.
It happens...
suggestion for the music idea at the bases, don't make the music come from no where. Use like a radio for scenery or something similar as the source for the music, just to make it more interesting, and believable.
Maybe even like built in speaker in wall or something.
The little radio from Portal....haha.
Now that would be cool....get guest DJ's and stuff. They could post their scripts here (to replace the ads thread)
(scripts as in like layout of the show....not as in the complicated scripts I don't completely understand)
(script continuous reply_to_post
(begin
(print "I'm not too sure if guest DJs are such a good idea. They would work at first, but the sheer number needed to keep them from repeating themselves surpasses the number of people here who don't sound like 10 year-olds.")
(print "Excuse me if I made any mistakes in my scripting, I didn't check the hs_doc first.")
(hs_doc)
)
mmm....ok.
My Jab at a songlist:
Red:
Drop Dead Legs - Van Halen
No One Like You - Scorpions
Slip of the Lip - Ratt
Rock of Ages - Def Leppard
You Shook Me All Night Long - AC/DC
Jump! - Van Halen
Don't Stop Me Now - Queen
Foolin' - Def Leppard
Stone In Love - Journey
Blue:
Lick It Up - KISS
Hang 'Em High - Van Halen
Youth Gone Wild - Skid Row
The Rover - Led Zeppelin
Big City Nights - Scorpions
Run Like Hell - Pink Floyd
Shake Your Foundations - AC/DC
Pour Some Sugar on Me - Def Leppard
Paradise City - Guns N' Roses
I shouldn't have to link to these songs, they're that awesome.
Hey where's Top Jimmy by Van Halen.
Are you really going to shove music in this map?
Well looks like I'ma have to put moar moneyz into that computer I plan on building this summer.
i like to list songs too:
You Shook Me All Nigh Long - AC/DC
Man In The Box - Alice in Chains
Madhouse - Anthrax
Fire It Up - Black Label Society
Binge and Grab [instrumental version] - Buckethead
Nobody's Fool - Cinderella
Holy Diver - Dio
Rainbow in the Dark - Dio
It's So East - Guns N' Roses
Out ta Get Me - Guns N' Roses
Don't Damn Me - Guns N' Roses
Knockin' on Heavens Door - Guns N' Roses > Bob Dylan
Rainmaker - Iron Maiden
The Wicker Man - Iron Maiden
Over The Hills and Far Away - Led Zeppelin
Misty Moutain Hop - Led Zeppelin
Communication Breakdown - Led Zeppelin
What is and What Should Never Be - Led Zeppelin
The Rover - Led Zeppelin
Simple Man - Lynyrd Skynyrd
Symphony of Destruction - Megadeth
Hanger 18 - Megadeth
Never Walk Alone - Megadeth
Sleepwalker - Megadeth
Whiplash - Metallica
Welcome Home (Sanitarium) - Metallica
Fight Fire With Fire - Metallica
Kickstart My Heart - Motley Crue
Afraid - Motley Crue
Flying High Again - Ozzy
Killer Queen - Queen
Spirit of Radio - Rush
Tom Sawyer - Rush
Limelight - Rush
Accidents Can Happen - Sixx:AM
Life Is Beatiful - Sixx:AM
Forever - Skid Row
Beggers and Hangers-On - Slash's Snakepit
Jailbreak - Thin Lizzy
Ain't Talkin bout love - Van Halen (Awesome tour BTW)
I like to read threads based on the topic, and not people's favorite songs.
Oh yeah thats what this is about isn't^^^^
Anyways, wouldn't putting songs in the map increase the size by a ton and waste tag space?
yeAH NO REALYY i would like to hear about hi - res halo !
Yeah, Like WOL is going to really add 20 songs in to a map file. Theres a fine line between suggesting on what music to put in a map and posting your itunes playlist.
l2think better.
It'd just be a gimmic anyways....like a time of day button.
Didnt Pepsi do something like this already with Redux?
No he did nothing like it. All he did was change existing skins.
Nearly every skin, I believe. And most shaders. Mostly visual pleasure. Redux doesn't beat FTW, though.
No. HaloPC mod. I'd give you a link, but Halomods is down again.
More pics Lag!
More updates Lag!
Yes, where is my updates Lag!
10$ says it's cancelled, like every other CE Project.
:sadface:
prolly
agreed
RELEASE IT OPEN SAUCE lol jk
Open sauce XD
THE SAUCE! WHAT DOES IT MEAN? *starts crying*
Wave was working on it last night.
n, you lie, he was taking topless pictures of himself for risky prop. thread :colbert:
hah. no. I've been busy lately.
Technically i wasnt working on it per say, but i was really just getting back into 3ds seeing as how i havent touched it in a month or two. Now that schools over...i have time for my projects and my work.
That was this morning. And you know you liked it.
http://img292.imageshack.us/img292/7641/starens3.png
Expect some HRH progress later this week.
http://img364.imageshack.us/img364/4821/ohshit1jx8.jpg
http://img204.imageshack.us/img204/1629/ohshit2wu7.jpg
http://img522.imageshack.us/img522/6160/ohshit3jk6.jpg
http://img209.imageshack.us/img209/5982/ohshit4go2.jpg
http://img364.imageshack.us/img364/1696/ohshit5xv6.jpg
Haven't really been able to do anything but add some detail objects. Meh, still counts. I've been busy with some work for snaf.
Very good work Wave of Flag.
What's that thing above the Warthog? Those weird balls on the roof.
I thought his new name was Wave a Fag :downs:
Atleast that was what someone suggested in his name thread :rape:
the weird balls will become O HOLY SHIT SHINY LIGHTS EVERYWHERE when im done with em.
reminds me of the thing on guardian...
:o
wtfawesome. Keep it up!
I hate to be a naysayer, but... you're never gonna get that into Halo's engine. Poly count's gotta be in the tens of thousands already.
Tell me, what is the poly count, and how many tags do you think you're gonna get in there?
I understand your desire to go high poly, and that this project is after all titled "hi res halo", and that modern engines pretty much don't care about the poly count at all anymore, but this is Halo CE. It came out 7 years ago.
Well, I hope the best for this project, and I hope you prove me wrong.
*raises eyebrow* ingame screenshot, mb?
...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.
Isn't there an issue where there is so many faces it just clips off areas?
GJ, Thats amazing. Can't wait to see this one done. Kudos :)
picsorstfu, and you didn't tell me the poly count. If you're astoundingly efficient with your polies (and I've seen evidence that you are), it may not be so high as I suspect. Also, I take it the majority of the detail work is render-only?
(render-only won't take decals, >=U )
e: oh, so am I to understand that a lot of the repeating details (such as trusses) are done with "detail objects", as in scenery? I'm pretty sure "detail objects" has a different meaning in CE, ie, the grass/rock sprites you put on the ground.
it's gonna be even better because he's putting HD Textures in there...
...Am I correct?
or was that cut out?
LUKCY ME I UPGRADED MY VIDCARD any 1 here play ut3?
Sexy...
All ye naysayers need to learn about portaling.
I'll wait to yay or nay till I see this in action. Which I really want to.
Agreed. Even though the pics you showed us look promising, it doesn't show that you can get it working in game, and well at that.
Also, I doubt that my current computer will be able to run that, not even at the lowest settings. I guess it's time to try to convince my parents (again) to let me upgrade my computer.
Portaling doesn't help inflated BSP sizes. :-\
Rob knows what I'm talking about.
My card's gonna run those levels like shit because Vista fails ass with 8800GTs.
Great job so far though, seriously
Disable your decals and you'll get a huge performance boost.
^this
Because of the limited amount of RAM in the original XBox, the maximum size for a BSP is, as I understand it, hard coded into the game. If your BSP+tags exceed a certain size limit, you can still hack tool to compile it, but you also have to hack CE to keep it from crashing when it loads the BSP.
WoL, I have a sneaky suspicion that you'll get your BSP ingame all happy and peachy, and then you'll load in your hi-res textures and weapons and sounds and scenery and skybox and vehicles and at some point it'll just barf up an error when you try to compile.
If you find a way around this that doesn't require users of your map to use a hacked HCE, please tell me how.
Well I dunno how portaling works, but when you say look at, do you mean literally look at the object? So like, If your looking forward, everything behind you doesnt get rendered?
Is it alot like clipping?
What I'm trying to get at, it wont effect the maximum view distance? Like in coldsnap and hugeass.
They'll compile fine. The game can handle a hell of a lot, and it does, as long as you have a modern-gen card, you can throw in all you want. I did a few personal tests. Multiple 2048 textures in a room with dynamic lighting in the darks, high-res custom lightmap for the specular lighting, and a few other goodies. Churned past 60 FPS constantly. 8500gt 256 mb.
There are obviously object limits, but they probably won't be passed.
People just pussy out on pushing this old engine :P Forget your damn limits. Bypassing the BSP size limit isn't hard. The BSP size won't even matter as long as it's not some gigantic open field, and it's portalled well. Keep the level slightly complex, multiple points of interest, and if it's too large, throw in some large portals. You can have some damn nice FPS with 2048 textures and whatever else you want to throw in. Just portal and optimize. The only reason I ever got somewhere was because I ignored the warnings in the HEK Tut, and ignored the limits imposed by others. Which of course existed 4 years ago.
Sorry Sunny, but you're wrong on this one.
Well time will tell, I still dont think it will 100% work and you will need to cut corners. Now saying you arent good at it WoL.
From what Crowpath and I expierenced, after adding enough high res bitmaps it effects the tagspace.
define what you "expierenced"
I don't know about what Masterz is saying with high res bitmaps, but I do know that in my experience some part of the space that regular tags take up is shared with the same space that bsp geometry inhabits, and that if together they exceed a certain size limit, Halo cannot handle it without modification, i.e. hax.
I recall rob telling me he had some problems with this at one point when he was working on his campaign map, and he needed to actually split what he originally intended to be one map into more then one map, works all fine and dandy if its single player and you can make the game run all the levels together I'm sure, but for multiplayer theres no way around that. I remember rob explaining this to me and how it was completely fucking with what he wanted to do, and masters was trying to help him with it, or something like that.
I guess it makes sense... robs trying to prevent you guys from doing a bunch of hard work only to later realize that it won't compile the way you wanted because the bsp is taking up too much space in the map file and you have no more room for tags.
Even if this is true tho, I don't see any reason why you won't be able to make this map/maps, as long as you don't over step the boundaries.
Edit: I'm interested in this too XD I'm waiting for kornman to go and prove everyone wrong rofl.
Well, here's a little update. Since rooster apparently is free from CMT work (i was told it was a clean break, masters endorsed the leaving from what rooster was telling me, so NO DRAMA SAYING I TOOK HIM GODDAMNIT) he was able to work on something i asked him to do a while ago, the ghost (and eventually the banshee). I'm only showing these because, well, i have some ideas to make the ghost hit more into the 'high resolution' party and make use of the polygons, so after i do a little concept work (if i have time...gah...) rooster will remodel large chunks of this. Enjoy this for now:
http://img187.imageshack.us/img187/5...nished1hv1.jpg
http://img261.imageshack.us/img261/9...edwire1my2.jpg
as always, i'll make sure rooster shows the model in progress as we change it around to see if theres anything you people horribly hate about the design.
I already added some of the missing stuff in the originals. And I suppose I should clean up most of the unnecessary triangles in there, if not on the whole model then on the totally flat surfaces.
omgz updaet!
not bad, not bad at all. I like. Two things tho:
the wings look off- since when were the concave? Have they always been like that and I never noticed? And besides that, they look unrealistically sharp. Do you think they should be blunted a bit? It may be unnecessary.
The awning over the viewscreen looks a little too big, like it overhangs too much. idk.
Lovin the guns. ;D
rob, its going to be very different, so i dont think talking about canon will help o_o;;
WoL was just talking to me about changing something on the wings, wait until he makes a concept first about changing them. I also added those 3 things that are on the gas tank, you'll see later. Also, this is only about 4k tris out of the 10k he wants me to have, so everything will end up getting more detail.
e: Also, the wings are convex, if you look at the model.
if you're going WOAH 10k?! lemme explain to you the LODS:
10k
>8k
>4k
>1.2
>500
Oh, I didn't realize you were going for a more unique approach. My mistake. You can just continue to ignore all crit people give you and make your models that are decidedly unique and skillful but that quite often just don't look right. I know you're not modeling this, but what I'm saying still applies.
Yes, WoL, I'm telling you to learn to take crit.
*hides*
rob, what i meant wasn't DONT CRIT BITCH, it was more along the lines of "but but we're changing it anyways D: "
i mean, look at the hog for example.
My point was (and the reason I'm not taking this into PMs is because it still applies to the thread and whatnot) is that I pointed out what I didn't like about the model, and you responded that you weren't sticking to the original anyways. I guess we miscommunicated. Let me try again:
The ghost looks funny. It doesn't look right. It doesn't necessarily have to look just like the original, but it seems like it needs some changes to make it look better.
hey fuck you nobody cares about your opinion capice
The wings for Ghosts have always been shaped like that.
The model is smexy.
Your avatars really make it look like you're yelling at each other exasperatedly.
I actually just noticed their matching avy's.
Also if WoL posts 10 more messages they will have matching postcounts.
Their so madly in love :/
I was about to say about the Avi's too.
Ghost looks great, my only beef is invalid now because its going to be changed anyways :/
So when I beta'd I had no performance issues.