:/ Now snaf's doing it...
I hope I can play this :/
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:/ Now snaf's doing it...
I hope I can play this :/
I'm in on this yelling business.
fuckers with your phones and shit
Can I be cool now?
no, jerk
What have you done, WoL? This thing's taking over the whole forum!
MUST NOT FALL INTO PEER PRESSURE! :gonk:
Mine wins.
:ohsnap:
Mine wins :(
Could someone look at my specs and tell me if my comp can play this...and I mean with everything all the way up.
Also, with all the extra detail, does the lack of AA make it an eyesore?
Well, and no offense to you Hotrod, but someone with more knowledge (On the project I mean...not to insult your intelegence Hotrod.) tell me if I can run it?
I'm tryin my hardest not to insult you hotrod :lol: I just want someone that actually knows the power this monster needs.
No insult/offense taken, and I know that I'm not the most reliable source for your answer, but I'm just trying to help you, using what they've said. Also, I know somebody who has a more powerful computer than you currently do, and couldn't run either Crysis or Unreal Tournament. Maybe if you upgraded your video card, you would be able to play it better.
I know I'm not a team member, but I'm just trying to help you as much as I can. Maybe you should look at the system recommendations (not requirements) for the two games he mentioned, to see if you could run those. I'm sorry if this information doesn't help you, and as we all know, it would be better if a team member told you what's needed.
i HIGHLY doubt you'll need a pc capable of running crysis well, to be able to play this mod.
id say if you can run halo good now, you won't be hurting too bad with this mod.
Thank you very much too for your help :D
I think they may have overstated the mod when they said that tho...
They just don't want you to play their amazing mod.
Humble whackoffs.
I'm still curious as what your tool output was when you compiled this test build.
Fuck, I got 478 socket =\
That's because you're Limited! *rimshot*
Urhm yea so, that seems promising that my computer may be able to handle it.
How near is the BSP to finished?
And will you PLEASE tell me the poly count? I'm really intrigued now. I want to know if you got it to work and if so if I can get it to work for BCE as well.
e: when I say "the" bsp, I mean NMC, since that's the only one we've seen.
I think regular Halo BSPs are well over 9,000 to begin with. [/buzzkill] :downs:
It's probably around 70k+ I'm estimating.
What's the tri-count?
While we're at it, what's the quad-count, the penta-count, hecta-count, septa-count, octo-count, nono-count and (for the heck of it) sexa-count?
Do you really need to know, won't the count eventually be different? Can't you just hope that they're right about the "requirements"? It's like constantly asking "what's the second hand say on that clock" every second.
editado: Well actually it's not...damn.
From what my [broken-assed] logic tells me, the map geometry is pretty much done. It's a matter now of skinning and portalling, then the objects.
So this is nearing (though not too near) completion. I'm an idiot as far as stuff like this goes so I could be harshly wrong. Will the map be released when finished, or will it be withheld until the others are finished?
polar, have you even played the map? it's nowhere near 'pretty much done'. i need to finish the outlying buildings, the highway stuff, the 'outside detail', etc. This map will hopefully be the hardest, and all the other ones being easier. I havent worked on it in weeks though. Too busy.
Needs to be done in Unreal engine tbh. A Hi res level in CE won't work.
You didn't pay much attention to the huge flat areas, did you? :p.
Granted the engine updates would make it a hell of a lot easier to do, you have better control over development in CE. Unreal3 would give us what, over CE? Normal maps? Whoopdie-fucking-doo.
They are both normal maps, the difference is that CE's normal maps are only affected by dynamic lighting.
Are you feeling dizzy or something Zeph?
I could have just sworn you said the only difference between the Unreal Engine 3 and the Blam! engine, is universal normal mapping. Odd.
I'm talking about over all stability, MASSIVE shader improvements, incredible lighting and atmosphere capabilities, and the ability to bring out the best in everything, rather than conforming to multi maps and small poly counts.
If you guys wanna get somewhere in the industry, you need to start working with industry current tools. The unreal Engine holds alot of the market too, it'd be good to learn and this would be a prime excuse to do so.
Sure you can do it in CE, but who is going to want to play a hi res map on an old outdated engine, getting rougly 15 - 30 fps?
I think the point of the mod was to make an older engine look high res. If you put it on the Unreal engine it kind of defeats the whole purpose...
I guess, but Church allready did that, if that's what they're aiming for. I guess it'd be cool to take Church's level of detail further with great modeling too.
I get it now lol.
*raises hand* http://img296.imageshack.us/img296/337/ninjaws7.gif
I don't think this is designed specifically to be a remake of Halo, but rather pushing the Blam! engine to its limits to show just what original Halo can look and play like. Which is fine with me.
No, I'm just expressing my huge disliking of Unreal and pointing out that its development pipeline is counterproductive to the methods and pipeline used for CE. I've had to work with UT2004 for the past year and it's driven me to the point of changing my major/concentration just to keep from having to deal with that engine anymore. The school is having us work with Unreal 3 now, and to be honest the improvements over UT2k4 dont make it any more appealing to me.
Working with top of the line tools isn't necessarily something you need to do in order to get anything. Illustrating that you can complete the entire process of developing something on any platform is what's desired. With the outsourcing of positions, that's even more critical as you'll most likely end up drawing pretty pictures to give low-salary foreigners an idea of what to make.
Plenty of people will want to play a "hi res map on an old outdated engine, getting rougly 15 - 30 fps". First off, if you're only getting 15-30 frames per second off HRH stuff, you're running shit hardware. I have a debug version of the NMC remake with a shitload of extra stuff and my fps never dipped below my refresh rate of 60 at 1920x1200 on max settings. I prefer to see high quality content on old engines because it looks amazing. I know it would look even better given a full time job and new unreleased development tools. Some of the stuff you see spitting out in Unreal 3 isn't actually that great at showcasing talent because the engine will do a lot to help the user make things look decent. It also works as a good benchmark when you compare assets the game came from to the new content.
This.
I can guarantee that Wave's warthog model is much more complex and intricate than Bungie's Halo 3 warthog model, and that's because models in Blam don't rely on normal maps to give detail.
While normal maps can add detail to an optimized model at first glance, which is great for gaming since you don't really care about the scratches on the bumper when you're running people over with the car, if you get up close, the illusion disappears, especially if the n-map is low-res. Bumps in an n-mapped model don't really have hard edges, and as a result, some things look more like toys.
Wave is doing what Sunny is doing and expanding on the art instead of the gameplay, pushing the engine to its limits to deliver beautiful visuals that, quite frankly, nobody else can be assed to do.
As long as he feels as such, this isn't wasted effort, and there's no reason he should bring it to another engine; it defeats the purpose.
:)
Talk about that warthog model makes me giddy.
Since I'm such a scrub, can you answer my question so you can make me look even more like a moron?
Normal maps go far beyond scrates on a car, it's like taking a model down to the cellular level. So much more detail can be defined in a normal mapped model than a regular poly budgeted game ready asset. When you say normal maps have no hard edges, it depends all on the resolution you bake the normals out at. Alot of detail can be left out of objects in game and left up to the normal maps. For example, WOL's hog doesn't have much detail in it at all except for the wheels. If he were to model in panels, doors, etc.. it would look bad due to AA settings in game, but if it were normaled that would'nt be an issue. Not saying it isn't a good model, just the artist needs to define where the users attention is drawn to; A nice model that's got jaggies all on the body, or a lower poly mesh without jaggies but with a smooth transition to panels etc defined in the normal mapped mesh. I know where you're coming from when you see models, textures etc going into an engine as old as this and looking excellent, but don't doubt the power of normals ;)
monopoly, im sure polar understands the power of normals, but what polar was trying to say that since its impossible to utilize normal maps on vehicles in the standard build of halo, that the modeled-in geometry is better.
You can bake out a normal, texture it and apply it to your model cant you? It just won't have the fancy bumps, unless I'm getting this backwards :I
Texture baking works, but it doesn't look as good as n-maps or actual polies.
I my self have been curious about the answer to this question since it was first asked... XD idk why its being ignored.
Although with the recent announcements about open sauce its probably completely irrelevant now if master is right when it comes to not being able to compile the map, because I'd imagine that file size limits can be bypassed once open sauce is released.
looking good, but you need to work on the multilevel parking :(
It's because I'm the one who first asked it, and WoL's out to get me. Now I'm less interested because as you say, Open Sauce looks promising as a means of cleanly bypassing the limit. But I betcha that if it does, he's going to play it off as though that were his intention all along.
asshole
Kornman said he would help them bypass it, although I think they underestimate what will have to be done. I suppose making the MP maps load them like SP, would work, but I domn't know how the game would manage the "hiccups"
I really don't understand why everyone is PMS'ing. The test build ran excellent.
Of course I dont know...
No one cares how it runs, WOL is just to arrogant to address the questions of people who are far more expierenced with using hi-res content in mp maps. I don't care how many high poly models you've put ingame, or what their poly count is. Once he starts applying 1024 or 2048 textures with MIP maps, to every object in the game, he's going to fuck it all up. Then we're going to have a post of his going "soz guys, i didnt think this would happen!"
If he actually listened to what peopel were saying, and adressed our conerns there wouldn't be any debate. This is why we're making a big deal out of this.
teehee. I know something none of you know. I guess i am arrogant ;)
He admitted it! Quick, check Digg, make sure it isn't the end of the world. Ohwait, nvm, according to Digg it's always the end of the world.
WoL, seriously, if this is something that could be beneficial to the community, would you please share it with us?
^...
Hey outerthroat, y dunt u explain urself >:|
i do know that i gotta work on the first level.
haha, i cut out all the political news in the filters, and digg got 50x times better immediately. I was really getting tired of "MCCAIN BEATING HIS WIFE!", or stuff like "FOX NEWS CALLS OBAMA TERRORIST"
the whole thing about digg is that its supposed to be news that everybody collects, but i guess only retarded, insane-left wing tards ever submit the news. Im part of the bury brigade, but theres no way we can cut through that shit.
But yes, rob, if i could tell you what i know (because it would benefit), i would be doing a nono. In fact, somebody else already 'announced' this. Just drop it guys. We're not communist, we'll share when we're ready to share. And you should know i'm not so fucking dumb when it comes to "high res stuff", masters. Just because i don't release any of my mods doesn't mean that i havent been modding since 04. (or something like that)
Oh yeah, it never occurred to me to actually manage my account on Digg. I always just surf from the front page without logging in. Silly me.
Back on topic, I'm quoting you on pretty much this entire thread next time you ask me "what have I said that is egotistical" or "when have I been an asshole" or "when have I ever been wrong".
That does it. I'm done with this thread.
'swrong witchu?! Every five mintues there's a bomb or something?! I'm leaving! Bzzzz!
e:Ahh, what the fuck is this? Weak!Quote:
Sorry Wave of Lag is a moderator/admin and you are not allowed to ignore him or her.
Eh, I played one of your Evo beta builds. You can't really say that you're a master at high res stuff, when you have a map with nearly no textures. Apparently, you won't need Kornmans help on this project anymore, if you're not going to be using like high res textures like i've been hearing. 512s as the standard is it?
teehee, evo didnt have any textures because i never made any for it ;)
Did i say i was the master? don't put words in my mouth. I know what i'm doing. And you have no idea what you're saying, because if you think you know anything from an old build of a halo 2 mod on previous engine, and old information before a certain person offered help to remove a few barriers, then be my guest--you can get all riled up over a friggin game.
And i wonder how you got that info, hm? i don't let people test most of my crap because i'm tired of dungcherries like you 'effin' wif ma sh-'. It's kind of flattering though, having people follow what i say to try and find an error.
You seem to be the only one getting upset over a game. You may not say you're "the master", but you certainly imply it, and have always felt that you were one step above the rest. As far as I know, Evo has been you're only "real" project on CE, and yes, I'm aware you never made any textures for it. Which makes me wonder how you can even possibly pretend to know anything about high res textures in CE, without any real hands on expierence. I don't really care what barriers Kornman is going to remove for you, because I think you both underestimate the problem. I'll be pleasently surprised if you can pull this project off, even with Kornmans help.
O_o
ok masters, i'm thoroughly convinced you're a crazy now. don't kill my children. I'm just a kid modding an old game, i'm not the one 'leading' the Custom Map Team.
Implications are opinions held by the one receiving it, and as you have proved time and time again that you hold me to some contempt. That of course, construes your outlook on my work, and obviously makes you think that i'm a horrible person who obviously thinks he's better than everybody else. Get off it, you idiot. I'm just doing this because it's fun to me, and i'm sorry that since i've got enough intelligence to do something interesting with the engine you're offended to the point where you think that i'm "one step above the rest".
This is the neverending conversation, because you're the type who ignores people if they tell you you're wrong.
great work wave of lag, hope too see more progress....hope that helped stop the fighting.
It surprises you that I don't like you? For the past 2 years, you've lied about me, tried to manipulate my friends, spread rumors, or try to put down me and my team. And when I suggest that we ignore each other or start fresh, you have some witty remark or -rep.
I like your work, and I've complimented it several times in this thread. In fact, the only real complaint I've had in this thread is how you ignore Rob and my questions, dealing with how you hope to find a way around the memory limitations. In fact, that's the only reason we're argueing now, because you won't answer the questions, and you treat anyone who has anything or critical about your project like crap.
We're all here in this community for fun, the difference is with you you're taking offence when me and Rob are actually trying to help you. FFS, we (or I if Rob doesn't want to be inlcuded) were only trying to help, because of our expierence in these matters.
I for one, don't think you're one above the rest when it comes to this game, I think you're just as lost and confused as 90% of the forums. The difference IMO, between you and everyone else, is the fact you are a superb modeler. Regardless, you still have let yourself be poisoned by your own ego, liek most people have let themselves be, myself included.
The reason WoL isn't posting the results is because at this point in time he knows the limitations and does not need the help.
...right now. I've tried to manipulate your friends, spread rumors, and tried to put down you and your team. I lied. Care to, y'know, prove it? If you actually ignored me half as much as everybody else in the forum tried to ignore you, the world would be a better place. Rob and you both have some vendetta against me, because i won't do as both of you want. Sorry guys, i blocked both of you because the arguing is a waste of my time.
You keep pushing on me that i need your experience. Learn that i said i won't need it, because i've solved enough problems on my own to get past another when and if it happens.
It's good that you like my work, its too bad i think yours is shit. GTFO, nub LOLOLOL.
pm, kkkkkkkk?!?!? I wanna follow through on the good pope's message of peace on the forumz
Could you two take this shit off of my forums please? At least to PMs?
I know damn well I'm not the only one sick and tired of seeing this shit.
Yeah, I'm sick of this :spamsign: people read this thread to find out about updates. Not to argue about your issues with people.
You know Masterz, I could post that entire convo that we had that included that 1 sentence that you added in your signature that would prove how much of a child you are, but I'm better than that.
wow, me too, seeing as how i'm the one he feels so much anger towards. :ssh:
it was already taken to pms, so stfu :maddowns:
My god bod, you're so right...where did i go WRONG?!? :smithicide:
Maybe some people shouldn't have freaked out because i wasnt posting the debug, and then going on the shitty excuse that "i hate them". Seriously guys, i just dont fucking care. Stop posting, because its only making me lol, and pissing off everybody else. Thats the final word, i'm closing the topic until updates.
HOLY UPDATE BATMAN!
Cool.
E:Eww the colors lolol.
winner
I just reinstalled CE after I saw those.
Make sure it's worth it, Lag.
will do fello CE'ers.
I have a feeling this will get the attention of bungie and some other game companies.
Great job!
One map wont, but a whole mod--maybe. Im not ruling it out, but im not expecting it.
EDIT: Doh, my exact portals didnt get compiled with it. FAAIL.
D: Means I have to wait for more pics.
Epic model is quite Epic.
Iz wantz soz badz!
That is epic, no other way to say it. I can't wait to see ingame pics of that, it must look quite nice.
N, U!
wave, i hope it's ingame like this, seriously. make everything like this. hogs, ghosts, weapons, bipeds. it'd be sick bro.
Don't forget the RPG attachements.