Quote Originally Posted by DaneO'Roo View Post
Are you feeling dizzy or something Zeph?

I could have just sworn you said the only difference between the Unreal Engine 3 and the Blam! engine, is universal normal mapping. Odd.

I'm talking about over all stability, MASSIVE shader improvements, incredible lighting and atmosphere capabilities, and the ability to bring out the best in everything, rather than conforming to multi maps and small poly counts.
If you guys wanna get somewhere in the industry, you need to start working with industry current tools. The unreal Engine holds alot of the market too, it'd be good to learn and this would be a prime excuse to do so.

Sure you can do it in CE, but who is going to want to play a hi res map on an old outdated engine, getting rougly 15 - 30 fps?
No, I'm just expressing my huge disliking of Unreal and pointing out that its development pipeline is counterproductive to the methods and pipeline used for CE. I've had to work with UT2004 for the past year and it's driven me to the point of changing my major/concentration just to keep from having to deal with that engine anymore. The school is having us work with Unreal 3 now, and to be honest the improvements over UT2k4 dont make it any more appealing to me.

Working with top of the line tools isn't necessarily something you need to do in order to get anything. Illustrating that you can complete the entire process of developing something on any platform is what's desired. With the outsourcing of positions, that's even more critical as you'll most likely end up drawing pretty pictures to give low-salary foreigners an idea of what to make.

Plenty of people will want to play a "hi res map on an old outdated engine, getting rougly 15 - 30 fps". First off, if you're only getting 15-30 frames per second off HRH stuff, you're running shit hardware. I have a debug version of the NMC remake with a shitload of extra stuff and my fps never dipped below my refresh rate of 60 at 1920x1200 on max settings. I prefer to see high quality content on old engines because it looks amazing. I know it would look even better given a full time job and new unreleased development tools. Some of the stuff you see spitting out in Unreal 3 isn't actually that great at showcasing talent because the engine will do a lot to help the user make things look decent. It also works as a good benchmark when you compare assets the game came from to the new content.